Green Jewelry Bonney Deck Guide – OP09

Learn how to play Green Jewelry Bonney in One Piece Card Game with our in-depth guide.

Green Jewelry Bonney has a built-in stall mechanic, allowing you to control the game and build up to powerful late-game plays. This deck is about using your Don efficiently, trying to hold onto 1 Don for the defensive turn can keep the Leader effect on the table.

This guide will help you grasp the basics of the stall deck, what it's trying to accomplish, and how to approach different matchups. Let's get started.

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Gameplan

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OP07-019-jewelry-bonney is a 5-health Leader with the effect to rest one of the opponent's Characters during their turn. This effect requires you to use 1 Don to activate it, which means we have to be mindful of which turns we want to activate OP07-019-jewelry-bonney's effect on to bank that 1 Don. However, the list includes cards like EB01-012-cavendish that offer an extra Don to make life easier for us.

With Leader's ability to rest one of the opponent's Characters, this deck can slow down the opponent's aggression, which saves us from playing more Counter cards. We can stall the game until our high-cost Characters drop on the board, and from there, we'll rely on them to carry the game.

The main strategy is to build a Fortress and protect your Leader and other Characters from getting KO'd. This forces the opponent to expend resources to deal with OP01-051-eustasscaptainkid-701 rather than attack your Leader. Eventually, they won't have the resources to pose a threat, and you can start shifting the aggression in your favor.

Early Searcher

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ST02-007-jewelry-bonney is an early game searcher to help shape up your later turns. To activate her effect, you'll need to spend 1 Don and rest her. This forces the opponent to commit one of their attackers to KO her to prevent you from activating her effect again.

ST02-007-jewelry-bonney searches the top 5 cards for a {Supernovas} type card, helping you find key cards early. So we could draw cards like OP07-021-urouge, EB01-012-cavendish, or OP01-051-eustasscaptainkid-701 that we might be missing.

The cards you choose depend on what you already have in hand and what you're planning to play in future turns. If you already have everything you need, you can still choose a +2,000 Counter card to protect your Leader or key cards.

Extra Don

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Having to bank 1 Don in the mid-game can be difficult at times, especially when aiming to build up your field. This is where comes EB01-012-cavendish into play.

EB01-012-cavendish offers two Active Don, she's more suited if we're going first. Opponents can't afford to leave EB01-012-cavendish on the field for too long since every time she attacks, she's giving you another 2 Active Don. This means if we have a EB01-012-cavendish that can attack, we want to spend Don first before attacking to make use of her Don effect.

EB01-012-cavendish is also extremely important because he makes it easier for us to set up our Fortress strategy, especially when we're at 8 Don.

Stall Strategy

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OP08-023-carrot is a great play when your opponent has a 7-cost or less rested Character, keeping it from becoming Active on the opponent's upcoming turn. This slows down opponent's aggression, especially if we can't attack and KO that Character, it remains rested offering no value for your opponent.

OP08-023-carrot's job doesn't end there, as long she's on the field, she remains a nuisance to your opponent. Whenever you attack with OP08-023-carrot, you can reactivate her effect to keep a rested Character from becoming Active, slowing your opponent down immensely. This will force your opponent to shift their focus on dealing with OP08-023-carrot, so when possible, try to protect her.

Fortress

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The fortress game plan is our strongest defensive wall, forcing opponents to find answers to deal with it. On Don 9/10, we're planning to play OP01-051-eustasscaptainkid-701, attach 1 Don to him, rest him, and play OP05-030-donquixote-rosinante for free through OP01-051-eustasscaptainkid-701's effect. Having OP05-030-donquixote-rosinante along with OP01-051-eustasscaptainkid-701 protects him from KO effects and 1 big attacker.

As long as there's a blocker on the field along with OP01-051-eustasscaptainkid-701, the opponent can't go for 1 massive attack boosted by Don attachments to KO the OP01-051-eustasscaptainkid-701. They're forced to split their Don attachments, weakening their attacks and making it easier for you to Counter out of them to protect the OP01-051-eustasscaptainkid-701.

OP04-031-donquixote-doflamingo can be a massive follow-up play, keeping three of the opponent's attackers rested for their upcoming turn. This relieves a lot of the pressure they're imposing, buying you more time to control the field or get to that lethal turn to win the game. He's also a 10,000 Power attacker, which goes for heavy attacks that are difficult to Counter.

Combined with Leader OP07-019-jewelry-bonney's rest effect, the bird cage can be a nightmare for some decks, creating a strategy that prohibits them from posing a threat to your Leader.

OP01-039-killer is a blocker that OP01-051-eustasscaptainkid-701 can cheat out. He's usually the card we'll go for in case we don't have OP05-030-donquixote-rosinante available. Attaching a Don to OP01-039-killer can draw us a card when activating Blocker, but we have to have 3 or more Characters in play for the effect to activate. Burning 1 Don for a card draw is usually worth it if you're taking things to the late game.

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Although we're heavily reliant on OP05-030-donquixote-rosinante to protect OP01-051-eustasscaptainkid-701, there are cases where we won't find the 2-cost blocker or we might need an extra blocker. This is where blockers OP07-029-basil-hawkins can come to use.

OP07-029-basil-hawkins can be challenging to remove with his 7,000 Power and defensive effect. If the opponent tries to remove him through an effect, you can instead rest one of the opponent's Characters, shutting down their aggression and keeping your blocker on the field.

Although OP07-029-basil-hawkins is a blocker, in many cases, we want to attack with him to use that 7,000 Power offensively. Either putting pressure on their Leader or trying to KO rested Characters.

If your opponent is in trouble if they fail to remove OP01-051-eustasscaptainkid-701 early on. OP01-051-eustasscaptainkid-701 can go for the attack on the upcoming turn, putting them behind on the field.

Heavy Hitters

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The defensive game plan is great, but we need aggressors to help us close out games. OP06-035-hody-jones joins the battle and immediately creates opportunities for an aggressive turn. His effects let you rest two of the opponent's Characters, which we'll use strategically. If we're trying to close out the game and the opponent has blockers on the field, then we're resting those blockers and paving the way for our attackers to strike the opponent's Leader. If we're more focused on field control, then we're resting threats that we plan to attack and KO.

Be wary that OP06-035-hody-jones will damage your Leader on play, so it might put you at risk of an offensive attack on the opponent's upcoming turn if we drop too low on Life cards.

ST16-004-shanks can KO one of the opponent's rested Characters, helping you remove a threat without having to commit your attacks on it. This can be useful if the rested Character has high power, and you'd rather focus your attacks on the opponent's Leader or other less threatening rested Characters.

ST16-004-shanks's 11,000 Power makes him a powerhouse when he goes for attacks, almost impossible for your opponent to counter his attack.

Events

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Since we have multiple cards with no Counter, OP05-037-because-the-side-of-justice-will-be-whichever-side-wins can be a great defensive option to give one of our Characters or Leader +3,000 Power boost. We will though have to trash a card from our hand, so we'll have to decide which card we'll likely need the least during our upcoming turns.


Techs and Options

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OP07-026-jewelry-bonney is useful to slow down the opponent's upcoming turn by keeping one of their Characters rested.

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OP07-021-urouge sets one of your rested Don as Active, giving you that needed Don to activate the Leader effect. Keep in mind that you need a rested Don for OP07-021-urouge to switch to Active, so if you attach all your Don to boost your attacks, you won't get that Active Don.

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OP06-118-roronoa-zoro is a strong offensive card. Although OP06-118-roronoa-zoro doesn't offer anything on the turn he's played and can put you behind on your defensive turn, if OP06-118-roronoa-zoro sticks on the board, he's presenting an insane offensive turn that could win you the game.

For 3 Don, OP06-118-roronoa-zoro can attack three times in one turn with heavy hits, difficult for the opponent to Counter. With 7 Don left, we can even boost OP06-118-roronoa-zoro's attacks to make sure opponents can't Counter. Depending on the state of the game, we can either go for a full triple attack on their Leader or choose to clear out rested Characters, putting us ahead on the field and setting the stage for stronger upcoming turns.

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OP05-034-baby-5 searches for {Donquixote Pirates} type cards like OP05-030-donquixote-rosinante or OP04-031-donquixote-doflamingo.


General Tips

  • Since we can't always rely on EB01-012-cavendish for a free Active Don, it's crucial to manage our turns wisely and possibly reserve 1 Don for defense. This strategy will help us maintain our Counter resources.
  • It's important always to have a blocker ready for OP01-051-eustasscaptainkid-701. We should avoid sacrificing any of our existing blockers so they can be used to protect OP01-051-eustasscaptainkid-701 in future turns.
  • When OP07-029-basil-hawkins is on the board, we must ensure there is an Active Character on the opponent's side to activate his protection effect. Consequently, we will often choose to use Leader Bonney's effect on the opponent's Leader rather than their Characters. This is only applicable depending on the matchup and whether we expect the opponent to have the removal effects to deal with OP07-029-basil-hawkins.
  • Since we can keep our opponent's Characters rested using OP04-031-donquixote-doflamingo, we will find ourselves ignoring certain high-power Characters to focus our attacks on the opponent's Leader or an easier target to KO.

Mulligan Tips

  • ST02-007-jewelry-bonney is a great early searcher to help find you the cards you need for upcoming turns.
  • We want EB01-012-cavendish early in the game to ensure we can get extra Don, setting the stage for a strong mid-game.
  • OP01-051-eustasscaptainkid-701 is almost a great card to have in your hand, making sure you can go for the Fortress game plan.

Important Matchups

Blue Doflamingo

  • We're up against an aggressive type deck that wants to unleash multiple attacks in one turn and try to pressure us.
  • OP08-023-carrot is great for slowing your opponent down, preventing one of their Characters from becoming Active. If possible, try to protect OP08-023-carrot.
  • Most Doffy lists are not running OP04-056-gum-gum-red-roc so they don't have an answer to OP01-051-eustasscaptainkid-701. This slows them down, shifting their attacks from your Leader and trying to KO OP01-051-eustasscaptainkid-701 instead.
  • Don't hold onto too many cards since your opponent can play Pudding to cut down on your resources.

Purple Luffy

  • We're up against a Ramp deck that can play high-cost Characters a turn earlier than usual. They will though have to self-damage their Leader to ramp, so their Leader can end up vulnerable to aggressive attacks.
  • We're mostly worried about ST18-005-luffy-tarou/ as he'll let cheap cheat out a Purple 5-cost or less {Straw Hat Crew} type Character. This means they'll likely play ST18-004-zoro-juurou or ST18-003-san-gorou.
  • We can't afford to allow ST18-003-san-gorou to remain on the field for too long since he's offering card draw with every attack. If your opponent decides to attack with anything else before ST18-003-san-gorou, we'll usually rest him with Leader Bonney's effect to prevent them from drawing a card.
  • ST16-004-shanks is perfect for this matchup, letting us KO OP09-119-monkeydluffy. They don't have a direct answer to our high-power Characters and will resort to either ignoring or attacking them. We want to counter the attack if they try to KO ST16-004-shanks or OP04-031-donquixote-doflamingo, keeping them as a threat on the field.
  • You'll eventually become the aggressor, opting to ignore their rested Characters and focus your attacks on their Leader to close out the game.

Black Marshal D. Teach

  • You're up against a control deck that can shut you down from activating your On Play effects. This will make things tough on us in the late game since we heavily rely on ST16-004-shanks and OP04-031-donquixote-doflamingo.
  • OP09-098-black-hole can be used for its negate effect, allowing your opponent to KO OP07-029-basil-hawkins. It can also be used to bypass OP01-051-eustasscaptainkid-701 even if it's not KOing it. If you're down to 0 Life cards, they can negate Kid and attack your Leader directly.
  • We'll have to remove Characters like OP09-090-doc-q, EB01-048-laboon, and OP09-083-van-augur as they offer too much value for the opponent.
  • Rosinante will be important in this matchup to protect your key Characters from a KO effect.
  • Although ST16-004-shanks is our answer to KO OP09-093-marshalldteach, your opponent will likely prevent you from activating KO effects, and on top of that, OP09-093-marshalldteach will prevent you from activating Leader effect, shutting down our defensive strategy.

Black Yellow Luffy

  • Avoid attacking their Leader to slow down their game plan. Leader Luffy wants to drop to 0 Life Cards and start the combo game plan, so we want to force them into using their resources to get there.
  • The Fortress is how we protect our Leader in the later stages. OP01-051-eustasscaptainkid-701 along with blockers can be extremely difficult for the opponent to go through.
  • They will try to KO your OP01-051-eustasscaptainkid-701 through ST13-015-monkeydluffy or EB01-059-kingdom-come, but having Rosinante in play will shut it down.
  • The strategy is to have multiple high-power Characters in play. This means ST16-004-shanks, OP04-031-donquixote-doflamingo, and Yellow Enel
    • Avoid dropping them below 2 Life Cards until you've established a threatening board capable of setting up the winning turn. Even if you don't win the game on a specific turn, forcing them to commit Counter resources and using their upcoming turn to gain a Life Card is a win.
    • Having them at 2 Life Cards means they won't gain a Life Card from [card]OP04-112-yamato" data-atts='[]'>OP01-051-eustasscaptainkid-701[card] will play a massive role in winning the late game. We want to set up multiple attacks on their rested Characters and Leader, forcing them to use their blocker Sabo and then expend counter resources. Eventually, they won't have the resources to protect their Leader.

    Yellow Enel

    • Avoid dropping them below 2 Life Cards until you've established a threatening board capable of setting up the winning turn. Even if you don't win the game on a specific turn, forcing them to commit Counter resources and using their upcoming turn to gain a Life Card is a win.
    • Having them at 2 Life Cards means they won't gain a Life Card from [card]OP04-112-yamato, won't gain Rush on OP07-119-portgasdace, and will have to trash a Life card if they play EB01-059-kingdom-come.
    • OP05-030-donquixote-rosinante is extremely important in this matchup to protect your high-power Characters from EB01-059-kingdom-come.

    Black Rob Lucci

    • This is a tough matchup since Black Rob Lucci can KO your Don generators, weakening your defensive game plan.
    • OP05-030-donquixote-rosinante is key for this matchup to protect important cards like OP01-051-eustasscaptainkid-701.
    • OP07-029-basil-hawkins will play a key role in this match since your opponent can't easily remove him. You'll often want to attack with him and force your opponent to expend their resources.

    Closing Words

    This is a slow-paced deck, planning to set up the Fortress plan to keep control of the board and slowly bleed your opponent from resources, eventually turning the game in your favor. Understanding matchups is crucial to knowing the limitations of the opponent's deck and which steps you'll need to take to protect key cards.

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Sorry
Sorry

Trickster or more known by "Sorry" is a competitive CCG player. His passion for card games ignited during his childhood, with favorites such as Yu-Gi-Oh and Pokémon. After playing Hearthstone casually for a couple of years, he decided to take it a step further with Legends of Runeterra, competing in major tournaments and achieving multiple accomplishments. Now, he delights in exploring various card games and mastering them.

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