Welcome to our One Piece Card Game Meta Tier List for OP10! In this meta report, we will look at the best decks of the One Piece Card Game metagame. We will separate the archetypes into four tiers in order of their relevance, from top to bottom in each tier.
Tier Explanation
To create this Meta Tier list, I used data from tournaments, online ranked play, and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.
The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' preferences.
Tier 1: The top performers and most represented decks in the meta. They have good matchups in the current meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.
Tier 2: Popular Meta decks that have solid matchup tables. Tier 2 decks can rival Tier 1 decks in performance, but may have weaknesses and less representation, holding them back from joining Tier 1.
Tier 3: Comprising less popular decks or those experiencing a decline in performance, Tier 3 includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.
Tier 4: The less popular off-meta decks or have fallen out of the meta. They might still show up in tournament top cuts but are less likely to perform against the top meta decks.
Tier 1
Green Purple Luffy
The Green Purple Luffy deramps to give you two Active Don, setting up stronger turns to either develop more on the field or go for aggressive attacks. The deramping will put you behind on upcoming turns, so we usually will hold off from playing it on early turns, and we'll rely on EB02-035-sanji-pudding for ramping, giving us more Active Don for the turn.
On top of that, your Leader gains +1,000 Power until the end of your opponent's next turn, giving you a boost in offensive and defensive power. Since Leader effect activates only if you have {Straw Hat Crew} type Characters, this list is full of them as running other types of Characters can interrupt your strategy.
EB02-061-monkeydluffy is your strongest aggressive play, having Rush to immediately pose an aggressive turn, but can also go for a second attack on the same turn, perfect if you attach Don to him and increase his Power for two heavy hits.
Blue Doflamingo
Blue OP01-060-donquixote-doflamingo is crushing OP10 meta, holding the number one choice among tournament players. It plays aggressively since it can play two Characters in one turn, putting threats for the opponent to deal with.
This deck uses the Leader effect to cheat out a {The Seven Warlords of the Sea} type Character like EB01-023-edward-weevil and OP02-054-gecko-moria from the top of the deck. This effect is developing on the board for less Don, at the same time, you're not using up resources from your hand. On top of that, OP07-045-jinbe adds to the going wide plan, creating the multiple attack threat.
This list has ST17-002-trafalgar-law and OP08-047-jozu which can remove one of the opponent's Characters from the field, weakening their presence, and make it tougher for them to slow you down.
Tier 2
Black Marshall D. Teach
OP09-081-marshalldteach is a Black Leader that uses control cards to keep the opponent's side of the field under check. However, OP09-081-marshalldteach changes the rules, preventing you from activating On Play effects, so you'll have to build the deck with that in mind. Additionally, you can share those rules with the opponent, disrupting specific turns where they rely on On Play effects in their strategies.
OP09-090-doc-q, EB01-051-finger-pistol, and OP09-098-black-hole are control cards to KO opponent's Characters and prevent them from posing a threat. The list has a couple of cost-reduction cards like OP09-083-van-augur that synergize with your removal cards, enabling you to target higher-cost threats.
OP09-086-jesus-burgess is a key Character in this list, often becoming a win condition if your opponent can't remove it from play. As you put more cards in your Trash, OP09-086-jesus-burgess will gain more Power, becoming a massive threat and a heavy hitter that your opponent can't Counter.
OP09-093-marshalldteach is the strongest late-game play, negating the effects of one of the opponent's Characters and their Leader. He'll also stick on the board as a high-power blocker, preventing one of the opponent's attacks from connecting with your Leader.
Red Shanks
Leader OP09-001-shanks can slow down the opponent's aggression through his effect, weakening their attacks and stretching out games until your win conditions are in play. OP09-009-bennbeckman and OP08-118-silvers-rayleigh are strong mid-game control options to KO an opponent's Character and help shit the field in your favor.
OP09-004-shanks is this deck's strongest play, lowering the Power of all the opponent's Characters and making it easier for you to Counter their attacks.
Purple Luffy
OP05-060-monkeydluffy sacrificed a Life card to ramp 1 Don, letting you play higher-cost Characters on earlier turns. This plays a massive role in developing win conditions that force your opponent to take a defensive approach.
4-cost cards are the go-to plays on turn 2 if you're going first, so cards like ST18-004-zoro-juurou and EB01-061-mr2bonkurei-bentham fit perfectly. If you're going second, you can play 5-cost cards on turn 2 like OP05-074-eustasscaptainkid and ST18-003-san-gorou. To go wide on the board, ST18-005-luffy-tarou is your best choice, letting you cheat out a 5-cost or less {Straw Hay Crew} type Character.
The late game has OP09-119-monkeydluffy and OP08-069-charlotte-linlin, both having powerful effects that can shift the game in your favor. OP08-069-charlotte-linlin is the best choice to remove one of the opponent's Characters from play and at the same time you'll gain a Life card, forcing opponents to commit more attacks to win the game.
Black Rob Lucci
Black Rob Lucci is a control deck that tries to KO opponent's Characters before they get the chance to attack. This slows down their aggression and can make it difficult for most decks to keep up with you on the field.
Using OP05-093-rob-lucci as the primary removal tool in this deck, opponents will struggle to keep threats on the field, especially with this deck's capabilities to bring back OP05-093-rob-lucci through cards like EB01-043-spandine and OP06-086-gecko-moria. OP08-084-jack is another reliable removal tool that sticks on the field and can reactivate its effect at every turn.
OP03-080-kaku is making a return in most Black Lucci lists, being a reliable method to KO a 4-cost Character, when combined with your Leader effect. This is perfect against the popular Blue Doffy decks that rely on 4-cost Characters as part of their strategy.
Cost reduction cards such as OP07-096-tempest-kick and OP02-117-ice-age are crucial to drop the cost of your opponent's Characters in range for your removal cards.
Green Bonney
Green OP07-019-jewelry-bonney is one of the strongest choices for a defensive game plan that can be frustrating for opponents trying to aggro you down. Using the Leader effect, you can rest one of the opponent's attackers, shutting it down from posing a threat and saving up Counter resources. This does require you to use up 1 Don to activate, so in a lot of cases, you'll have to keep that in mind when making plays. However, the list has EB01-012-cavendish and OP10-030-smoker which offer additional Don, making it easier for you to bank Don. OP08-023-carrot also plays into the stall strategy, and will force opponents to remove her as early as possible to prevent her from reactivating her effect.
This list has the Fortress strategy with OP01-051-eustasscaptainkid-701 and OP05-030-donquixote-rosinante to shut off opponents from attacking your Leader or rested Characters.
Even though OP06-035-hody-jones is damaging your Leader, the ability to rest two of the opponent's Characters and go for a rush attack can help control the field or remove blockers standing in your way from attacking the opponent's Leader.
ST16-004-shanks is a strong late-game play to help slow down the opponent's aggression, allowing you to KO a rested Character without having to use up your resources to attack it. ST16-004-shanks is perfect if the opponent has a high Power-rested Character, making it easier for you to remove it from play.
Red Green Smoker
Red Green OP10-001-smoker makes it harder for opponents to KO your {Punk Hazard} and {Navy} type Characters by giving them a +1,000 Power boost during your defensive turn. Additionally, OP10-001-smoker will set up 2 of your Don as Active if you have a 7,000 Power Character in play. This enables you to make more plays in one turn, either putting the extra Don into developing more Characters or going for aggressive attacks, too difficult for opponents to Counter.
This list uses the Fortress strategy, forcing players to find an answer for OP01-051-eustasscaptainkid-701 to get to your Leader. OP04-031-donquixote-doflamingo joins in the late game to slow the opponent's upcoming turn, buying you enough time to stabilize the game or even go for the winning attacks.
Tier 3
Blue Black Usopp
Blue Black OP10-042-usopp is the strongest Dressrosa-type deck in OP10 meta. OP10-042-usopp gives your Dressrosa with a cost of 2 or more +1-cost, which can make it harder for some decks to control your field, but also allows you to activate OP10-058-rebecca's effect without having to play it a turn beforehand.
You also don't run out of resources easily thanks to OP10-042-usopp's effect, drawing you a card whenever your opponent removes though an effect or KO's a {Dressrosa} type Character. You will have to have 5 cards or less in your hand for the draw effect to activate.
OP04-096-corrida-coliseum plays an important part throughout the game, allowing you to attack with your Dressrosa Characters on the turn they're played. However, you can't target the opponent's Leader with the Dressrosa Character for the turn,
OP10-095-roronoa-zoro is great for early control, KOing a 4-cost or less Characters. Combined with a cost-reduction card, you can remove a higher threat from the field.
OP10-058-rebecca is one of your strongest plays, developing two other Characters alongside her, setting you up for a powerful upcoming turn.
Yellow Enel
Yellow OP05-098-enel is an old archetype in the One Piece card game, known for its annoying Leader effect, giving players an extra Life card every time they fall to 0 Life cards. This makes it difficult for opponents to set up the winning turn, and will likely have to change up their strategy to create an explosive turn and overwhelm the Enel player.
The list has control tools like OP08-106-nami, OP07-109-monkeydluffy, and EB01-059-kingdom-come to KO opponent's Characters and weaken their aggression. The plan here is to make sure the opponent doesn't have multiple attackers that can pose enough threat to aggro you down, eventually running them out of steam and allowing you to take over the game.
Late game Characters OP04-112-yamato, OP07-119-portgasdace, and EB02-052-enel shine the most when you're at 1 or 0 Life cards, giving you an extra Life card while helping you maintain control through their effects. OP04-112-yamato can KO one of the opponent's Characters with a cost equal to the total number of Life cards in the game. As for OP07-119-portgasdace, his Rush keyword is useful to attack a rested Character or go for the Leader to take a Life card.
On the other hand, EB02-052-enel gains Rush when he's played on the field, but what makes him a strong addition to this list is his "When Attacking" effect, allowing you to trash a card from your hand to gain a Life card, only if you're at 1 or 0 Life cards. You can reactivate this effect once every turn, giving you an extra defensive Life card to prolong the game.
Black Yellow Monkey D. Luffy
Black Yellow ST13-003-monkeydluffy is a tough deck to master, but it can crush matchups in the right hands. This Leader wants to take hits from the opponent as its main goal is to fall to 0 Life cards to activate Leader effect. You can place two of the adult brothers like ST13-015-monkeydluffy and OP04-083-sabo and cheat them on the field through their kid brothers versions. This not only creates a more threatening board presence but also boosts your Leader's power. Each kid brother will give your Leader a +2,000 Power boost that will stick during your defensive turn, making it difficult for opponents to get their attacks through.
On Don 10, OP06-086-gecko-moria is the strongest play in this deck, cheating out two of the kid brothers from the trash and developing their adult brother versions. We're doing two things when playing OP06-086-gecko-moria, developing multiple characters to threaten a more aggressive upcoming turn and giving ST13-003-monkeydluffy a +4,000 Power boost, making it exceptionally difficult for opponents to get an attack through especially if we have a blocker in play.
This list has cost reduction cards like OP02-096-kuzan that synergize with OP07-109-monkeydluffy's KO effect.
Black Smoker
Black OP02-093-smoker is a control deck with a built-in cost reduction effect in its Leader. This list has multiple KO Characters like OP02-098-koby, EB01-046-brook, and ST19-003-tashigi. ST19-003-tashigi can work on her own, having a -4-cost reduction effect, and can trash one of the opponent's Characters with a cost of 0. However, if we're looking to remove higher-cost Characters, then cost-reducers are a crucial part of this deck. Cards like ST06-008-hina and P02-117-ice-age help us put the opponent's Characters in range for our removal cards.
OP06-086-gecko-moria is the strongest value play in this deck, playing two Characters from the trash to go wide on the field. OP05-091-rebecca is the usual 4-cost Character you want to play through OP06-086-gecko-moria since OP05-091-rebecca can cheat out KO Characters OP02-098-koby or EB01-046-brook. OP05-091-rebecca can also play ST06-008-hina which can be useful if you're trying to lower the cost of a certain Character.
Red Purple Monkey D.Luffy
This is a ramp deck that uses ST10-002-monkeydluffy, OP05-067-zoro-juurou, and EB01-061-mr2bonkurei-bentham to get extra Don and speed up your strategy. This list has multiple high-cost players for a strong late-game, so you want to get there as early as possible.
Although ST10-002-monkeydluffy has only 3 Life cards, its 6,000 Power makes him a tough Leader for opponents to get their attacks through, especially since you have to commit less Counter cards. ST10-013-eustasscaptainkid gives your Leader +1,000 Power, giving you an extra protection layer on your Leader.
OP09-119-monkeydluffy is one of the strongest plays in this deck, drawing you a card and going for an immediate Rush attack, capable of knocking out a rested Character or targeting the opponent's Leader.
Yellow Eustass"Captain"Kid
Yellow OP10-099-eustasscaptainkid works with {Supernova} type Characters, setting them up as Active and giving them the Blocker keyword. This lets you aggressively attack with those Characters and turn them into a defensive wall to protect your Leader from attacks. We want to take advantage of high-power {Supernova} type Characters like OP10-105-cavendish and OP10-112-eustasscaptainkid, making it harder for opponents to get their attacks through and prolonging the game until you can get to your winning turn.
OP10-112-eustasscaptainkid is great for trashing an opponent's Life card, dropping them on resources and making it easier for you to set up a winning attack. OP07-119-portgasdace is there to give you an extra Life card and go for a Rush attack, putting his 10,000 Power to use on the turn he's played.
Purple Black Luffy
Leader OP09-061-monkeydluffy gives you back two Dons whenever you deramp 2 or more Dons. This lets you include cards with costly effects that require you to deramp more than 1 Don without falling behind your opponent's Don.
OP09-076-roronoa-zoro offers an early ramp, setting you up to play higher-cost Characters on earlier turns. ST14-003-sanji and OP09-065-sanji help you keep control of the field in the mid-game, helping you transition easier into your higher-cost plays.
OP06-086-gecko-moria is a value Character, playing two Characters from the trash, a 4-cost like OP09-072-franky and ST18-004-zoro-juurou and a two cost or less like OP09-069-trafalgar-law.
9-cost ST04-003-kaido-400 creates immediate value on the turn they're played. deramping to KO one of the opponent's 6-cost or less Characters and gains Rush, which enables you to attack a rested Character or go for an aggressive attack on the opponent's Leader.
Purple Black Luffy can also include late-game cards like OP09-119-monkeydluffy/, OP08-069-charlotte-linlin, or OP08-119-kaido-linlin.
Blue Purple Vinsmoke Reiju
OP06-042-vinsmoke-reiju synergizes with Vinsmoke Characters, using OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji to play their higher-cost versions from your trash or hand. You are forced to deramp to activate their effects, but this aligns with your game plan, since OP06-042-vinsmoke-reiju will draw you a card, ensuring you gain resources when you return a Don.
OP07-072-porche creates an aggressive early game, letting you play either OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji without having to use your Don, setting up for 2 Characters in one turn.
OP06-062-vinsmoke-judge is your strongest late-game play, letting you play OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji from your trash, setting the stage for an extremely powerful turn that can put your opponent behind on the field.
Blue Nami
Blue OP03-040-nami plays the game differently than other decks, wanting to prolong it for as long as possible as it mills itself. Leader OP03-040-nami changes your win condition from attacking the opponent's Leader to milling your deck until 0 cards are left. You'll automatically win the game once at 0 cards in your deck, so opponents will usually try to aggro you down before you fulfill Leader OP03-040-nami's condition.
The list is packed with cards to protect your leader and to draw or trash cards from your deck, pushing you closer to the 0 cards win condition. This deck requires matchup understanding, knowing what your opponent is capable of, and saving Don for your defensive turns to protect your Life cards.