Ranked OPTCG Meta Report OP08 Week 2 – Best Ladder Decks

Learn how One Piece Card Game OP08 meta is developing in the online scene.

Heya everyone, welcome to the OPTCG Ranked Meta Report! In this article, we'll review the top-performing decks on OPBounty's ranked ladder over the past week (Week 2 of OP08). We'll analyze the top-performing decks, their effectiveness against various matchups, and the key cards players are utilizing.

The decklists I’ll share from the SIM have high play and win rates, but they aren't necessarily the ones you should play. Your choice should depend on your preference, locals, and the shifting meta. I’ll highlight the different cards that players on the ladder are using. We now have data on 1 Billion Berries+ players, the best players on the ranked SIM, so we'll have more accurate data on the matchups, but keep in mind, this is still early into it, so we don't have too many stats on it just yet.

This meta report is possible thanks to the stats provided by OPBounty, if you want to support them and get access to all the data, subscribe to their Patreon.


Top-Played Decks

Black Rob Lucci

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We talked last week about Rob Lucci reclaiming its throne as the most-played deck, but that didn't last too long after the meta report. Black Luffy took over, becoming the most-played deck for a couple of days before players moved back to their favorite Rob Lucci deck, increasing its play rate yet again to first place. With the new OP08-084-jack and OP08-091-whoswho cards, the archetype only improves in OP08 meta.

Overall Stats: Games: 16096 Win rate: 55.1%

High Rank Stats: Games: 3674 Win rate: 54.5%

Black Rob Lucci is the strongest deck at controlling the opponent's side of the board, the main objective is to KO threats before they get the chance to attack. The deck uses OP05-093-rob-lucci to KO two targets and replays OP05-093-rob-lucci from the trash with cards like EB01-043-spandine and OP06-086-gecko-moria. It has cost-reduction cards to put targets in range for your removal cards to deal with.

OP08-084-jack and OP08-091-whoswho are the newest additions to Rob Lucci's control strategy. OP08-084-jack will usually be the play for his KO effect once every turn, removing the opponent's threats and forcing them to deal with OP08-084-jack if they want to continue building up a field.

Rob Lucci has a great matchup table, capable of beating most of the meta decks he goes up against. Other than Black Yellow Luffy and Nami, there aren't decks that pose much of a threat to Lucci players. Even against Black Luffy, Lucci seems to be slightly favored.

Good Against: Green Bonney, Blue Doffy, Purple Luffy, Blue Purple Reiju, Yellow Kalgara, Pudding, Red Zoro.

Bad Against: Black Yellow Luffy and Nami.

Tech Cards

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  • OP08-079-kaido can trash one of the opponent's Characters, bypassing the KO immunity, and will force opponents to trash a card from hand. It's a perfect late-game card, especially against Sabo blocker.
  • OP02-114-borsalino is a defensive Character to block an attack targeting your Leader or key rested Character. His KO immunity can be bothersome for some decks.
  • OP03-080-kaku is a control option to KO a 3-cost or less Character.
  • OP03-097-six-king-pistol is a defensive Event to protect your Leader. Can help you prolong the game and trash a card you don't expect to play on future turns.

Black Luffy

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We saw an insane rise in Black Luffy's play rate, becoming the most-played deck on the ranked SIM for a couple of days before Rob Lucci kicked it back to second place. This deck is crushing it so far, putting a great fight into most of the meta and becoming a popular choice in the tournament scene.

Overall Stats: Games: 13398 Win rate: 53.9%

High Rank Stats: Games: 3344 Win rate: 50.4%

Black Luffy is a control deck that KO's opponent's characters using EB01-046-brook, ST14-003-sanji, and the new OP08-084-jack. With Leader Luffy's effect and ST14-017-thousand-sunny increasing the cost of your characters, it makes it more challenging for some decks to control your side of the field. Characters like Rob Lucci, Gedatsu, OP08-106-nami, and OP07-109-monkeydluffy will have a harder time finding value with their KO effects. However. many of the lists I'm seeing are opting to cut out ST14-017-thousand-sunny entirely.

Although Black Luffy is unfavored against Rob Lucci and Nami, it beats the Black Yellow Luffy matchup, a deck Lucci struggles against. Overall Black Luffy has a great matchup table, and will likely be a popular choice in tournaments.

Good Against: Green Bonney, Red Zoro, Black Yellow Luffy, Blue Doffy, Yellow Enel.

Bad Against: Black Rob Lucci, Blue Nami, Purple Luffy.

Tech Cards

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  • ST14-017-thousand-sunny gives +1 cost to all Characters on the field, activating the effect of a couple of your cards and making it difficult for some decks (Rob Lucci, BY Luffy, etc) to control your field.
  • OP08-079-kaido can trash one of the opponent's Characters, bypassing the KO immunity, and will force opponents to trash a card from hand. It's a perfect late-game card, especially against Sabo blocker. More lists have been adding this card.
  • OP03-097-six-king-pistol is a defensive Event to protect your Leader. Can help you prolong the game and trash a card you don't expect to play on future turns.
  • EB01-048-laboon's cost reduction makes it easier for you to KO high-cost threats with Sanji or Jack.

Black Yellow Luffy

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Black Yellow Luffy fell in popularity after the rise of Black Luffy, and the overall win rate is still below 50%. However, with access to 1 Billion Berries stats, the win rate goes up when more experienced players are piloting the deck.

Overall Stats: Games: 8821 Win rate: 49.9%

High Rank Stats: Games: 1964 Win rate: 51.3%

Players are starting to add Ace back into their lists, but most are sticking to 1 or 2 copies of Kid and Adult Ace, while still sticking with the control approach.

This deck wants to drop to 0 Life cards and start activating Leader effect to cheat out the Adult brothers on the field. Gecko Moria is a crucial part of Black Yellow Luffy's game plan, as you'll often need to cheat out the kid brothers from the Trash and develop multiple Characters per turn to threaten more aggression.

With Black Rob Lucci's popularity, Black Yellow Luffy is a great choice to bring to tournaments. By continuously playing OP04-083-sabo and shutting down Rob Lucci's KO effects, you'll force them into awkward plays where they'll rely on tech cards to have a chance at winning.

However, with the rise of Black Luffy and Red Roronoa Zoro, Black Yellow Luffy players have new tough matchups to deal with.

Good Against: Black Rob Lucci, Black Gecko Moria, Blue Purple Reiju, Yellow Kalgara, Yellow Katakuri.

Bad Against: Green Bonney, Yellow Enel, Blue Doffy, Blue Nami, Black Luffy, Red Zoro, Purple Yellow Pudding.

Tech Cards

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  • OP03-078-issho is becoming a more popular addition to Black Yellow Luffy. Players aren't scared of getting aggroed down, and would rather add cards that better their matchup against slow-paced decks. Trashing two of the opponent's cards in hand can ruin their strategy, especially if we snipe key cards they're planning to play.
  • OP02-117-ice-age's -5-cost reduction can be useful against high-cost threats you need to KO as fast as possible.
  • ST13-008-sabo is a control card capable of KOing a 5-cost or less Character and self damages your Leader, getting you a step closer to your combo play.

Red Zoro

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Massive changes to the Red Roronoa Zoro deck, going the animal route with multiple Tony Tony Chopper cards to its list along with the new OP08-010-hiking-bear. This gave the deck a boost in performance on the ranked SIM, and quickly overtook multiple top decks, becoming the third most-played deck on the ranked ladder.

Overall Stats: Games: 8761 Win rate: 54.7%

High Rank Stats: Games: 1568 Win rate: 51.5%

This is an aggressive deck that goes wide on the field and threatens multiple attacks on the opponent. Using OP04-010-tony-tonychopper and OP08-007-tony-tonychopper, you can go for the wide game plan, and with Leader Zoro giving a +1,000 Power boost, you're now adding to that aggression that forces Counter cards from the opponent.

The list also has rush attackers OP01-025-roronoa-zoro, EB01-003-kid-killer, and OP07-015-monkeyddragon to keep the aggression going.

Although Red Zoro is losing to the two most-played decks (Black Rob Lucci and Black Luffy), it's crushing every other matchup, raising its overall win rate. If you're good at dodging Rob Lucci and Black Luffy, then Roronoa Zoro is one of the best choices to aggro down opponents and rush your way to the top cut.

Good Against: Yellow Katakuri, Green Bonney, Black Yellow Luffy, Blue Nami, Reiju, Blue Doffy.

Bad Against: Black Rob Lucci, Black Luffy, Yellow Enel.

Tech Cards

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  • OP05-010-nico-robin is a tech card against low-power blockers like Rebecca or Ramp card Bon Clay.

Green Bonney

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Green Bonney was crushing it in OP07.5 meta, but the same can't be said in OP08 meta. Multiple counter decks have been on the rise, making it difficult for Bonney to perform as it used to, but it still remains a solid choice in the current meta.

Overall Stats: Games: 6894 Win rate: 51.3%

The Green Bonney deck excels at stalling the game using the Leader's rest effect, slowing down opponent aggression, and buying time to set up your late game. Players have moved away from the fortress game plan that involves OP01-051-eustasscaptainkid-701 with blockers protecting him and are now relying on the new OP08-023-carrot for a stronger mid-game and OP08-036-electrical-luna to shut down opponents' aggression.

OP06-035-hody-jones is the main aggressor, joining the field, resting two of the opponent's Characters, and creating an aggressive 8,000-power attack. OP06-118-roronoa-zoro is another win condition, where the triple attack can destroy the opponent in one turn. Some decks don't have reliable tools to deal with him on the spot, so he shines in those matchups.

Similar to Black Yellow Luffy, Green Bonney's matchup table is looking worse, both Red Roronoa Zoro and Black Luffy are beating this matchup, making it a challenge for Bonney players to keep up with the top performers.

Good Against: Black Yellow Luffy, Yellow Kalgara, Blue Purple Pudding, Blue Purple Reiju, Purple Luffy.

Bad Against: Red Zoro, Black Rob Lucci, Black Luffy, Blue Doffy, Yellow Katakuri.

Tech Cards

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  • OP04-029-dellinger acts similar to OP07-021-urouge, giving you a Don on your defensive turn to rest one of the opponent's attackers.
  • 1 list is running ST02-017-straw-sword which lets you rest an opponent's Character, making it vulnerable to your attackers.

Yellow Purple Pudding

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Charlotte Pudding is one of the new Leaders in OP08 meta and seems to be the community's favorite on the ranked ladder. She's struggling to hold a positive win rate so far, but there is potential for the ramp Leader to perform in the meta. The Leader having two colors gives players room for more innovation and the lists I'm seeing have different tech cards, players are experimenting with.

Overall Stats: Games: 6194 Win rate: 48.5%

High Rank Stats: Games: 951 Win rate: 44.3%

Yellow Purple Pudding is a Ramp Leader, capable of accelerating your game plan to drop high-cost Characters as early as possible. Since your Leader effect is tied to the two top Life cards being face-down, cards like EB01-052-viola and OP08-063-charlotte-katakuri can turn your Life cards face-down, allowing you to reactivate Pudding's Ramp effect on turn 3.

The list is packed with high-cost threats to carry the game like OP08-069-charlotte-linlin, OP07-119-portgasdace, and OP03-114-charlotte-linlin. Each of these high-cost Characters gives you an extra Life card, adding to your defensive game plan and resource value while remaining on the field as a high-level threat.

Good Against: Blue Nami, Black Yellow Luffy, Yellow Enel.

Bad Against: Black Rob Lucci, Black Luffy, Red Zoro, Yellow Kalgara, Blue Purple Reiju.

Tech Cards

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  • OP08-077-conquest-of-the-sea is a control event, KOing two 6-cost or less Characters. It's a great inclusion against decks capable of presenting multiple threats on the field like Vinsmoke Reiju and Blue Doffy.
  • ST07-010-charlotte-linlin is a big body that forces opponents to make a tough decision on whether to trash one of their Life cards or give the opponent a Life card.
  • ST13-004-edwardnewgate synergizes with your game plan, letting you set up the two face-down cards at the top of your Life area on turn 3 for Leader Pudding to ramp a second time. Many lists are including 2 to 4 copies of ST13-004-edwardnewgate.
  • OP04-112-yamato is a big body that can potentially KO one of the opponent's Characters and gives you an extra Life card.

Blue Purple Vinsmoke Reiju

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OP06-042-vinsmoke-reiju has lost a lot of its popularity, falling to the 7th place in terms of play rate.

Overall Stats: Games: 4689 Win rate: 49.1%

High Rank Stats: Games: 691 Win rate: 49.5%

This deck relies on low-cost Vinsmoke Characters to cheat out their higher-cost versions. This enables a powerful field development but you'll have to return Don, slowing down your upcoming turns. Returning Don activates your Leader effect to draw a card, basically having a draw engine to keep the pressure going.

OP07-072-porche has given the archetype the ability to adopt a more aggressive game plan, especially if you're able to cheat out OP06-061-vinsmoke-ichiji early into the game. Returning 2 Don can keep you equal or below the R/P Law's total Don, giving you a fighting chance against the difficult matchup.

OP06-062-vinsmoke-judge is the strongest play in this deck, developing multiple Characters on the field, and setting the stage for one powerful turn to close out the game.

Not all lists have added OP08-074-black-maria to their arsenal as a +2,000 Counter and a Ramp card. She could come in handy if you're returning too many Don throughout the game and need a Ramp option to set up the OP06-062-vinsmoke-judge play on the upcoming turn.

Good Against: Blue Nami, Blue Doffy, Green Purple Yellow Pudding.

Bad Against: Green Bonney, Black Yellow Luffy, Purple Luffy, Red Zoro.

Yellow Kalgara

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The OP08 Kalgara deck remains in the top 10 most-played decks but still struggles to hold a 50% win rate. This Leader takes a different approach when playing Yellow color, valuing the aggressive game plan with Shandian Warriors and closing out games as fast as possible.

Overall Stats: Games: 4634 Win rate: 49.8%

High Rank Stats: Games: 893 Win rate: 49.6%

Kalgara's effect along with OP05-101-ohm allows you to develop multiple Characters a turn, enabling that aggressive strategy. Kalgara self-damages himself every time his effect is activated, so it's important not to fall too low and risk losing the game to an all-out attack by the opponent. Cheating out a {Shandian Warrior} type Character like OP06-114-wyper or OP08-099-kalgara will force players to take a defensive approach, putting their resources into controlling your side of the field.

Good Against: Blue Nami, Blue Purple Reiju, Purple Yellow Pudding, Blue Doffy.

Bad Against: Black Yellow Luffy, Red Zoro, Black Lucci, Green Bonney.

Tech Cards

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  • OP05-102-gedatsu can potentially KO one of the opponent's Characters, weakening the opponent's presence on the field.
  • EB01-059-kingdom-come to KO high-cost threats but you'll be forced to play it when you're low on Life cards.
  • Since you're self-damaging with Leader effect, you'll likely have less Life cards than your opponent, so ST07-003-charlotte-katakuri works in this list, gaining Rush and becoming an immediate threat.

Blue Nami

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If you like playing One Piece with different rules, Blue Nami is the deck for you. You're not looking to control the field or attack the opponent's Leader, instead, the main goal is to survive and mill yourself. Nami changes the game's rules, turning the mill game plan into a win condition. If you fall to 0 cards in your deck, you automatically win the game. This forces the opponent to approach the matchup aggressively, trying to close out the game before you drop to 0 cards in the deck.

Overall Stats: Games: 4519 Win rate: 47.8%

The thing with Blue Nami is that it's capable of crushing certain matchups, but has an awful experience against some decks. Who you go up against extremely matters for the Blue Nami players and will dictate your tournament experience.

Performing with Nami will heavily depend on which decks you go up against. The Blue deck can crush certain matchups, with almost nothing opponents can do to shut down your plan. However, decks that can play multiple Characters in one turn create an aggressive game plan that puts Nami in an awkward spot. Nami is beating the top 3 most-played decks, so it can be a great tournament performer if it matches against those decks and avoids its counter decks. Red Zoro gaining popularity isn't great for Nami players, since Zoro literally crushing Nami with how aggressive it gets.

Good Against: Yellow Enel, BY Luffy, Black Luffy, Black Rob Lucci.

Bad Against: Blue Doflamingo, Blue Purple Reiju, Purple Luffy, Red Zoro, Yellow Kalgara.

Yellow Katakuri

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OP03-099-charlotte-katakuri saw a huge drop in popularity compared to OP07.5 meta, but it still holds a high win rate on the ranked ladder.

Overall Stats: Games: 4360 Win rate: 54.6%

High Rank Stats: Games: 902 Win rate: 49.1%

The Yellow Leader, OP03-099-charlotte-katakuri, pushes heavy attacks with his +1,000 effect and manipulates the Life area, increasing the odds of finding your Trigger cards on the right turns. The heavy attacks can be difficult for opponents to counter and will force more resources from them.

7-cost ST07-010-charlotte-linlin and 10-cost OP03-114-charlotte-linlin are the main win conditions for this deck, creating high power threats on the field and offering value through their Life card effects.

OP08-106-nami is the newest addition to the list, offering a control tool to KO a 5-cost or less Character and she remains on the field as a 5,000 Power attacker.

The Yellow Katakuri deck has a close matchup against Black Rob Lucci and Black Luffy, so it can go either way for each player. It's slightly unfavored against Black Yellow Luffy, so for the most part, Yellow Katakuri seems to be a "safe" choice against top-performing decks and capable of beating the less popular ones.

Good Against: Green Bonney, Blue Doffy, Blue Purple Reiju, Purple Yellow Pudding, Yellow Kalgara.

Bad Against: BY Luffy, Black Luffy, Red Roronoa Zoro.

Tech Cards

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  • OP04-104-sanji is a popular option in Yellow Katakuri because you can cheat him on the field through their Trigger effects. His blocker keyword allows you to protect your Leader, helping you prolong the game when necessary.
  • OP05-115-two-hundred-million-volts-amaru is an offensive event, allowing you to rest a blocker and boost your attacker's Power by 3,000, allowing you to attack the opponent's Leader and potentially win the game. It also has a powerful trigger effect, trashing 2 cards from hand and giving you a Life card.
  • One list is running 1 copy of OP03-120-tropical-torment for that Trash 1 Life card effect.

Other Decks

Purple Luffy

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Overall Stats: Games: 3914 Win rate: 50.1

This is a ramp deck where Leader OP05-060-monkeydluffy damages himself to gain an Active Don. This accelerates the deck's game plan, letting you play higher-cost Characters a turn earlier than other decks. This list can be aggressive with ST04-012-page-one and ST04-002-ulti going wide on the field. ST10-013-eustasscaptainkid and ST04-003-kaido-400 give your Leader a Power boost, empowering your attacks, and the Power increase sticks on your defensive turn, forcing opponents to attach more Don to threaten an attack.

Purple Luffy has a close matchup against the popular Black Rob Lucci and Black Yellow Luffy.

Good Against: Black Luffy, Yellow Kalgara, Blue Nami.

Bad Against: Green Bonney, Red Zoro, Yellow Enel.

Blue Doflamingo

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Overall Stats: Games: 2156 Win rate: 45.1%

Blue Doffy is struggling against Black Rob Lucci and Black Luffy but beats Green Bonney and Black Yellow Luffy.

Good Against: Green Bonney, Black Yellow Luffy, Blue Nami, Pudding.

Bad Against: Black Rob Lucci, Black Luffy, Blue Purple Reiju, Red Zoro.

Yellow Enel

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Good Against: Blue Doffy, Black Yellow Luffy, Green Bonney, Red Zoro.

Bad Against: Black Luffy, Black Rob Lucci, Blue Nami, Purple Yellow Pudding.

Black Gecko Moria

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Overall Stats: Games: 660 Win rate: 53%

This deck highly relies on Leader Gecko Moria's ability to cheat out {Thriller Bark Pirates} characters, each with unique effects contributing to the game plan. OP06-086-gecko-moria is a central part of this deck's game plan, offering value from the Trash and creating opportunities to KO threats.

Good Against: Green Bonney, Blue Doffy, Purple Luffy.

Bad Against: Black Luffy, Black Yellow Luffy, Yellow Enel.


Closing Word

The ranked stats aren't always definitive metrics to use for the tournament competitive scene, but they give you a general idea of which decks are most popular and the cards people are experimenting with. It's an extra method to help you prepare for regional tournaments.

To start your ladder climb, join TCG Match Making's Discord server. This is it from me, if you want to keep up with my content, consider following me on Twitter!

Sorry
Sorry

Trickster or more known by "Sorry" is a competitive CCG player. His passion for card games ignited during his childhood, with favorites such as Yu-Gi-Oh and Pokémon. After playing Hearthstone casually for a couple of years, he decided to take it a step further with Legends of Runeterra, competing in major tournaments and achieving multiple accomplishments. Now, he delights in exploring various card games and mastering them.

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