Yellow Bonney Guide: Best Decks & Strategy (OP13)

Introduction

If you’re looking for an aggressive and exciting deck that doesn’t easily run out of steam, consider trying OP13-100-jewelry-bonney. As the most aggressive leader among the newly released OP13 leaders, Bonney takes full advantage of yellow’s trigger-heavy card pool to overwhelm opponents who underestimate her potential. With the right build and skilled piloting, you can snatch victories even against top-tier decks like OP13-079-imu and OP13-002-portgasdace, as well as popular OP12 staples such as OP12-001-silvers-rayleigh and OP12-020-roronoa-zoro.

Welcome to your complete deckbuilding guide for OP13-100-jewelry-bonney, a dynamic Yellow leader in the OP13 format. In this guide, we’ll break down the core strategies, key card choices, and flexible tech options that shape this tempo-focused deck — built around the [Trigger] units and the Egghead Yellow card pool that allow it to efficiently produce damage every turn.

  • Deck Core: Must-have cards that define OP13-100-jewelry-bonney’s playstyle.
  • Tech Cards: Flexible picks to adapt to specific matchups or suit personal playstyles and add a surprise factor.
  • Sample Decklists: Proven builds that make OP13-100-jewelry-bonney a viable contender in the current meta.

OP13-100-jewelry-bonney features an offensive [Your Turn][Once Per Turn] effect that rewards proper sequencing and timing, allowing you to attach up to 2 rested DON!! to your Leader or Character. This not only boosts power but also enables aggressive plays while maintaining strong resource efficiency.

While OP13-100-jewelry-bonney may appear to be a straightforward aggro deck, it often plays more like a combo-midrange deck. Unlike true aggro decks such as OP12-001-silvers-rayleigh, which can flood the board with multiple low-cost units in a single turn, Bonney decks typically focus on playing one resilient unit per turn. These units can stay on the board thanks to their disruptive [On K.O] effects and maintain constant pressure as efficient attackers. Cards like OP10-109-basil-hawkins and OP06-104-kikunojo can gradually overwhelm opponents who choose to ignore them—until it’s too late and you’ve built a full board of relentless attackers.

Although other OP13 leaders like OP13-079-imu and OP13-002-portgasdace currently see greater success, OP13-100-jewelry-bonney still shows strong potential. It may need additional support cards to become a top-tier contender, but its universal ability condition provides a flexible foundation for future builds. As long as your deck includes plenty of cards with [Trigger] effects, Bonney can be constructed in many different ways. If you want to experience the playstyle yourself, prepare your heart and trust in OP13-100-jewelry-bonney’s potential as we build this deck card by card—and prove that this fun, aggressive strategy can still punch above its tier in the OP13 format.

Core Cards

Every solid OP13-100-jewelry-bonney deck starts with a strong foundation built on flexibility, efficiency, and smart resource management. These essential core cards—each with a [Trigger] effect—let you consistently activate Bonney’s Leader ability, maintain tempo, and outvalue opponents through seamless sequencing and sustained board pressure. While her effect can boost Bonney into a 7000-power attacker, its real strength lies in optimizing her 2 rested DON!! attachments to empower key units that extend your advantage across multiple turns. Now, let’s take a closer look at how each core card perfectly complements the deck’s overall playstyle:

The Draw Engines

Serving as the key consistency piece of the deck, OP13-113-lilith acts as a 1-cost searcher with a highly efficient [On Play] effect. When activated, it lets you look at 4 cards from the top of your deck and reveal up to 1 card with [Trigger], excluding Lilith itself, to add to your hand. This offers strong deck filtering and consistency, since every core card in this build carries a [Trigger] effect, greatly reducing the risk of dead draws. On top of that, Lilith’s [Trigger] effect allows you to activate its [On Play] for free, giving you extra value and easier access to key pieces without consuming additional resources.

Keep in mind that you should use OP13-100-jewelry-bonney's [Your Turn][Once Per Turn] effect before playing OP13-113-lilith in the later turns. Otherwise, you’ll only be able to attach 1 DON!! to your leader instead of 2 DON!!, which could easily cost you the game.

Run 4 copies as recommended.

A core draw and filter engine of the deck, OP08-105-jewelry-bonney is a 3-cost, 4000-power Character with a [DON!! x1][Your Turn][Once Per Turn] effect that lets you draw 2 cards and trash 1 card from your hand whenever a card is removed from your opponent’s Life cards. This condition can be easily met through OP13-100-jewelry-bonney’s Leader effect. However, in most cases, you’ll manually attach 1 DON!! to your 3-cost OP08-105-jewelry-bonney, as there are usually better targets for your Leader ability, such as OP06-104-kikunojo and OP10-109-basil-hawkins.

This effect provides solid hand advantage when you successfully remove a Life from your opponent, but the real strength of this card comes from its presence on the board. Many opponents, especially those unfamiliar with its threat, tend to overcommit hand counters to stop your draw, unintentionally putting themselves behind in resources.

In addition, it has a reliable [Trigger] effect that allows you to filter your hand for free. This becomes especially useful in the mid to late game, when resources are limited and a single extra card can make the difference between winning and losing.

Run 3-4 copies as recommended.

The 2K Counters

A primary 2000 hand counter that can also serve as a conditional draw engine, PRB02-016-otama is a 2-cost Character with an [Activate: Main] effect that allows you to add 1 card from the top or bottom of your Life cards to your hand, then give +3000 power to your Leader or Character. This can be a strong play in situations where your opponent is trying to starve you of resources, while also enabling high-powered attacks when Otama’s effect is activated.

Additionally, Otama has a [Trigger] effect that lets you rest up to 1 of your opponent’s Characters with a cost of 4 or less, disrupting their attack for a turn — a move that can be game-winning if timed correctly. Despite her powerful effects, the main value of PRB02-016-otama lies in being a searchable and reliable 2000 counter for OP13-108-jewelry-bonney decks.

Run 4 copies as recommended.

OP07-107-franky is a 4-cost Character with a conditional [Trigger] effect that allows you to draw 1 card, and if you have 1 or less Life cards, you can play this card for free. This provides solid value during the early to mid stages of the game, while also offering a potential late-game swing by adding an extra body on the field that can attack. However, since Franky has a vanilla stat line and no additional abilities outside of his [Trigger] effect, he primarily functions as a reliable 2000 counter rather than a card you actively want to play. In most cases, keeping him in hand as a counter proves more valuable than utilizing his [Trigger] effect.

Run 0-4 copies as recommended.

The Pesky Attackers

One of the deck’s primary attackers, OP06-104-kikunojo, is a 4-cost, 6000-power Character that has consistently appeared in various yellow decks across past metas. With a solid stat line, Kikunojo can comfortably swing into 6000-power Leaders, and with the boost from OP13-100-jewelry-bonney’s Leader effect, she can easily reach 8000 power. Beyond raw stats, her [On K.O.] effect allows you to place up to 1 card from the top of your deck onto your Life area, and her [Trigger] effect lets you play her for free—providing an unexpected additional attacker at no cost. Both effects, however, activate only when your opponent has 3 or fewer Life cards, making Kikunojo particularly effective against Leaders who start with lower Life totals, such as OP13-002-portgasdace and OP11-040-monkeydluffy.

Thanks to her [On K.O.] effect, she maintains value even when removed—either pressuring opponents to answer a 6000–8000-power attacker or rewarding you with an additional Life if they do. This dual-purpose utility firmly establishes OP06-104-kikunojo as one of the deck’s most reliable core cards.

Run 3-4 copies as recommended.

OP10-109-basil-hawkins is a 4-cost, 5000-power Character and one of the deck’s main attackers alongside OP06-104-kikunojo. He boasts a powerful [On K.O.] effect that lets you trash 1 card from the top of your opponent’s Life cards, putting them in a lose-lose situation — if they choose to remove Hawkins, they lose a Life and the extra card draw that comes with it; if they ignore him, they’ll be forced to deal with a 5000- or 7000-power attacker empowered by OP13-100-jewelry-bonney’s Leader effect, applying constant pressure and gradually draining their resources over time.

Additionally, OP10-109-basil-hawkins has a valuable [Trigger] effect that allows you to filter your hand by drawing 2 cards and trashing 1, making him effective both as a Trigger card and as a strong on-field threat. This combination of offensive pressure and hand utility firmly secures his place as one of OP13-100-jewelry-bonney’s core attackers.

Run 3-4 copies as recommended.

Both OP06-104-kikunojo and OP10-109-basil-hawkins are excellent primary targets for OP13-100-jewelry-bonney’s 2 rested DON!! boost each turn. Although Bonney’s effect can only be used on one unit at a time, these two characters stand out as the most rewarding choices thanks to their powerful [On K.O.] effects, which make them difficult for opponents to remove efficiently. Any attempt to deal with them often results in an unfavorable trade. This synergy perfectly complements the deck’s combo–midrange playstyle, enabling continuous board pressure through resilient attackers. Over time, maintaining multiple copies of these pseudo-unkillable units can overwhelm the opponent’s decision-making, forcing inefficient plays and creating openings to close out the game.

Board Control Tools

A powerful disruption card, PRB02-017-boa-hancock is a 5-cost, 7000-power Character with an [On Play] effect that lets you deny an attack from your opponent’s Leader or one of their Characters (except those named "Monkey.D.Luffy") until the end of their next End Phase, by trashing 1 card with a [Trigger] from your hand. This effect essentially turns PRB02-017-boa-hancock into a pseudo-blocker for a turn, preventing one of your opponent’s key attackers from acting while simultaneously developing a 7000-power body that can reach 9000 power with OP13-108-jewelry-bonney’s Leader effect on your attack turn. This play can be game-winning against decks that rely on multi-attack units such as OP12-020-roronoa-zoro.

Additionally, her [Trigger] effect provides a clutch removal option by K.O.ing a 4-cost or lower Character during crucial moments, allowing you to eliminate an extra attacker or clear cheap blockers to open a path for lethal.

With the declining presence of OP11-040-monkeydluffy and EB02-010-monkeydluffy in the current meta, this card finds its place as a situational yet impactful disruption tool in OP13-108-jewelry-bonney decks — one that can easily swing games in your favor when timed correctly.

Run 4 copies as recommended.

OP08-106-nami is a 5-cost, 5000-power Character that functions as both a reliable removal and draw engine. Its powerful [On Play] effect lets you K.O. up to 1 of your opponent’s Characters with a cost of 5 or less, and if you have 3 or fewer Life cards, you also draw 1 card. Additionally, its [Trigger] effect allows you to activate the same [On Play] effect for free, providing resource advantage whether you play it directly or trigger it defensively.

Although the prevalence of OP13-079-imu has somewhat reduced Nami’s effectiveness in the current meta, she remains a strong inclusion in OP13-100-jewelry-bonney decks. Her flexibility as both an on-field and trigger-based removal option fits perfectly into Bonney’s combo–midrange playstyle, offering consistent value, board control, and hand advantage throughout the OP13 format for this deck.

Run 0-4 copies as recommended.

The only core Event card in the deck, OP07-116-blaze-slice is a 1-cost searchable and flexible control option that functions as both a [Main] and [Counter] card. It boosts your Leader or one of your Characters by 1000 power for the turn, and if you have 2 or fewer Life cards, you can also rest one of your opponent’s Characters with a cost of 4 or less. This makes it a reliable defensive tool in crucial turns against go-wide decks that swarm the board with low-cost units like OP12-001-silvers-rayleigh, while also serving as an effective offensive card when closing out games against blocker-heavy decks such as OP13-079-imu and OP07-019-jewelry-bonney.

Additionally, its [Trigger] effect allows you to rest a 4-cost or lower Character for free. While this trigger is undeniably strong, holding onto OP07-116-blaze-slice to use as an Event card is often more valuable, as it lets you apply its control effect proactively rather than reactively.

Even though OP07-116-blaze-slice doesn’t trigger OP13-100-jewelry-bonney’s Leader effect, you still need to be mindful of when and how you use it. Timing this card correctly can make or break a game — whether it’s resting a key attacker to survive a turn or setting up the perfect opening to close out a match.

Run 1-4 copies as recommended.

Life Control Tools

OP09-107-nico-robin is a 6-cost, 6000-power unit that delivers immediate impact through its [On Play] effect, allowing you to trash 1 of your opponent’s Life cards if they currently have 3 or more. This ability not only burns a Life card but also denies your opponent the opportunity to gain additional resources from it. It also features a versatile [Trigger] effect that lets you play 1 yellow Character with a cost of 3 or less from your hand—making it an excellent option for freely summoning cards like 3-cost OP08-105-jewelry-bonney.

While its [Trigger] effect provides strong tempo value, OP09-107-nico-robin truly shines as a mid-game power play that transitions seamlessly into the late game. By reducing your opponent’s Life total and limiting their draw potential while establishing a 6000 or even 8000-power threat through OP13-100-jewelry-bonney’s Leader effect, it solidifies both board control and game tempo—making it a key card for sustaining offensive pressure in OP13-100-jewelry-bonney decks.

Run 4 copies as recommended.

The perfect finisher for OP13-100-jewelry-bonney decks, OP13-108-jewelry-bonney is a 9-cost, 10,000—or even 12,000—power Character thanks to Bonney’s Leader effect, allowing it to reach thresholds that are extremely difficult to counter. Its [On Play] effect grants [Rush] to itself and deals direct damage to your opponent’s Leader, provided your Leader has the Egghead type. This creates an explosive endgame sequence capable of closing out games in a single turn once your board and setup are in place.

Additionally, OP13-108-jewelry-bonney features a [Trigger] effect that rests 1 of your opponent’s Characters with a cost of 7 or less, offering situational defensive value. However, its primary role remains as a searchable, game-ending threat that perfectly embodies OP13-100-jewelry-bonney’s combo–midrange identity—transforming late-game board control into a clear and decisive win condition.

Run 4 copies as recommended.

Tech Cards

With the core of OP13-100-jewelry-bonney set, it’s time to explore the Tech Cards — flexible picks that adapt your strategy, counter meta threats, and give Bonney the edge in any matchup.

Most Popular

A strong tech option that deserves consideration among the core cards, OP13-110-stussy is a 7-cost, 7000-power [Blocker] with an excellent [On Play] effect that helps you go wide by playing up to 1 Character card with a cost of 5 or less that has a [Trigger] effect from your hand. This makes it highly versatile, letting you summon consistent attackers like OP06-104-kikunojo and OP10-109-basil-hawkins, or control-oriented units like PRB02-017-boa-hancock and OP08-106-nami to stabilize your board.

Even though OP13-110-stussy cannot be searched with OP13-113-lilith, it still secures a key spot as one of the most successful and commonly used tech cards in OP13-100-jewelry-bonney decks. Its [On Play] effect alone provides tremendous value—protecting your existing units and Life cards while simultaneously developing your board, setting you up for stronger and more coordinated attack turns.

Run 0-4 copies depending on personal preference.

Defensive Options

OP13-102-edison is a 3-cost Character that provides both board control and card advantage through its [Activate: Main] effect, which requires you to trash this Character to draw 1 card and rest up to 1 of your opponent’s Characters with a cost of 3 or less, if you have an equal or lower number of Life cards than your opponent. It also features a [Trigger] effect with a similar function—letting you play it for free and rest a low-cost Character without meeting the Life card condition.

While its [Trigger] effect can be situationally useful, especially against opponents who attempt to limit your resources, OP13-102-edison’s primary value lies in being a searchable 2000 counter via OP13-113-lilith. This makes it a flexible and reliable utility card that enhances both defensive consistency and overall efficiency within OP13-100-jewelry-bonney decks.

Run 0-4 copies depending on personal preference.

Another searchable 2000 counter, OP07-099-usopp is a 1-cost vanilla Character with a [Trigger] effect that grants +2000 power to your Leader or one of your Characters until the end of your next turn. This card provides excellent flexibility, as its value remains consistent whether used as a hand counter or activated through its [Trigger] effect—allowing it to adapt seamlessly to the game’s tempo and your current needs. It’s also the kind of card you’ll be happy to reveal as a [Trigger] in the later stages of the game, where every point of power and tempo boost matters. Its dual utility makes it a deceptively valuable inclusion in OP13-100-jewelry-bonney decks.

Run 0-4 copies depending on personal preference.

One of the most popular yellow deck tech options, OP04-100-caponegangbege is a 3-cost Character with a powerful [Trigger] effect that can single-handedly turn games around if revealed from your Life cards at the right moment. Its effect allows you to stop up to 1 of your opponent’s Leader or Character from attacking during the same turn the effect activates—often shutting down potential finishing plays, especially against aggressive decks like OP12-020-roronoa-zoro. While this deck can’t control the order of its Life cards, OP04-100-caponegangbege remains a reliable and searchable 2000 hand counter, making it a consistent and valuable inclusion in OP13-100-jewelry-bonney builds.

Run 0-3 copies depending on personal preference.

Utility Options

A resilient mid-game unit, OP13-109-jewelry-bonney is a 5-cost, 6000-power Character that can reach 8000 power through OP13-100-jewelry-bonney’s Leader effect, giving it strong offensive presence in mid-to-late game exchanges. Its passive ability negates removal effects that target it by turning the top card of your Life area face-up, allowing it to stay on the board and maintain pressure over multiple turns. This makes it an excellent alternative target for your Leader’s effect when the deck’s core attackers, such as OP06-104-kikunojo or OP10-109-basil-hawkins, are unavailable—ensuring consistent offensive momentum and board stability.

Additionally, its [Trigger] effect allows you to filter your hand by drawing two cards and trashing one, improving your resource quality and late-game setup. Together, these traits make OP13-109-jewelry-bonney a legitimate tech option for OP13-100-jewelry-bonney decks that seek another durable, self-sufficient attacker capable of maintaining board stability.

Run 0-4 copies depending on personal preference.

A side-grade option to OP06-104-kikunojo, OP12-119-bartholomew-kuma is a 6-cost, 7000-power Character that offers exceptional sustain through its [On Play] effect—allowing you to add 1 card from your deck to your Life area by trashing 1 card from your hand. This effect not only enhances OP13-100-jewelry-bonney’s durability against aggressive matchups but also enables controlled resource cycling, turning a hand card into defensive value. Upon activation, Kuma also gains +2 cost until the end of your opponent’s next End Phase, effectively functioning as an 8-cost body that resists common removal thresholds.

Moreover, its [On K.O.] effect during your opponent’s turn adds another Life card from the top of your deck, mirroring OP06-104-kikunojo’s sustainability loop but with higher potential upside—allowing you to generate up to two extra Life cards across the match. However, despite its strong defensive utility, the lack of a [Trigger] effect limits its synergy with Bonney’s overall game plan. Drawing multiple copies can feel clunky, especially in tempo-focused variants, making OP12-119-bartholomew-kuma better suited as a one-of or tech inclusion for players aiming to extend games into late stages.

Run 0-1 copies depending on personal preference.

If you’re looking for another boss unit or alternative win condition, consider including OP10-112-eustasscaptainkid in your build. This 8-cost, 9000-power Character applies immense pressure with its [On Play] effect—by resting itself, it trashes 1 card from the top of your opponent’s Life area, effectively dealing direct damage while denying them valuable resources.

In addition to its offensive threat, OP10-112-eustasscaptainkid also offers strong consistency through its [End of Your Turn] effect, allowing you to cycle through your deck faster by drawing 1 card and trashing 1 from your hand. This helps refine your setup, smooth your curve, and improve overall hand quality going into later turns.

Although it lacks a [Trigger] effect to fully synergize with OP13-100-jewelry-bonney’s tempo-oriented core, OP10-112-eustasscaptainkid remains a powerful tech inclusion. Its ability to pressure life directly while maintaining deck flow gives Bonney lists an alternative late-game closer and a reliable utility option against slower matchups.

Run 0-4 copies depending on personal preference.

Event Options

A low-cost control option, OP05-115-two-hundred-million-volts-amaru is a 2-cost Event card that offers both versatility and strong finishing potential. Its [Main] effect grants +3000 power to your Leader or one of your Characters for the turn, enabling more aggressive swings and forcing tougher defensive commits from your opponent. However, the card’s true strength lies in its conditional secondary effect—if you have 1 or fewer Life cards, you can rest 1 of your opponent’s Characters with a cost of 4 or less, ideally a [Blocker]. This makes it an excellent surprise option for breaking through defenses and closing out games in the late stage.

Additionally, OP05-115-two-hundred-million-volts-amaru features a [Trigger] effect that lets you add the top card of your deck to your Life area by trashing 2 cards from your hand, offering clutch survivability in grind-heavy matches where hand size is abundant. Combined with its searchability in OP13-100-jewelry-bonney decks, this Event functions as both a proactive pressure tool and a reactive safety valve—making it a flexible tech choice for matchups like OP13-079-imu and OP07-019-jewelry-bonney, where surprise blocker removal and an extra Life can easily turn the game in your favor.

Run 0-2 copies depending on personal preference.

A flexible defensive option, OP06-115-youre-the-one-who-should-disappear is a 0-cost Event card that provides valuable protection in clutch situations. Its [Counter] effect grants +3000 power to your Leader or one of your Characters by trashing 1 card from your hand, making it a dependable fallback when no hand counters are available. What truly makes this card interesting, however, is its [Trigger] effect—if you have 0 Life cards, you can add the top card of your deck to your Life area. Unlike other yellow decks that can manipulate Life cards freely, OP13-100-jewelry-bonney decks lack consistent Life control, so drawing this at the right moment might be rare—but never impossible. When it does happen, it can easily swing the game by granting you one more crucial turn to close out the game.

Run 0-1 copies depending on personal preference.

Sample Deck Lists

Decklist Placement: StorePrelims(4-0); Placement: 1st Place - CardShop

This particular list emphasizes durability and defensive adaptability, featuring OP04-100-caponegangbege for attack-turn disruption and OP12-119-bartholomew-kuma for additional Life recovery alongside multiple 2000-power counter tech options. It also includes OP13-110-stussy as the deck’s sole [Blocker], supported by OP06-115-youre-the-one-who-should-disappear for flexible defense and OP05-115-two-hundred-million-volts-amaru for unexpected tempo plays—especially effective against OP13-079-imu matchups.

Decklist Placement: StorePrelims(4-0); Placement: 1st Place - Fullcomp(16)

This build leans toward a more aggressive playstyle, featuring OP13-109-jewelry-bonney as an additional resilient attacker and OP10-112-eustasscaptainkid as an alternate win condition that provides extra burn pressure and late-game consistency. If you prefer a OP13-100-jewelry-bonney deck with multiple ways to secure victory, this list is definitely worth trying.

Decklist Placement: SB(3-0); Placement: 1st Place - Sakura

This list represents the most balanced deck configuration among the sample builds, featuring OP13-102-edison for additional 2000 hand counter support and OP13-110-stussy as the deck’s only [Blocker]. In addition to that Stussy’s flexible [On Play] effect also allows for wider board development when needed. Overall, this build refines and reinforces the already cohesive core strategy of the OP13-100-jewelry-bonney deck.

Conclusion

To wrap up, OP13-100-jewelry-bonney stands out as one of the most aggressive yet deceptively technical leaders in the OP13 format. While her ability seems simple at first glance, true mastery lies in sequencing every [Trigger] activation and maximizing the efficiency of her 2 rested DON!! attachments each turn. By carefully managing your board, setting up resilient attackers like OP06-104-kikunojo and OP10-109-basil-hawkins, and timing your defensive [Trigger] activations, you can maintain tempo and pressure throughout every stage of the match.

Whether you’re a new player drawn to her fast-paced style or a veteran looking for a skill-expressive yellow deck, Bonney rewards smart decision-making, patience, and adaptability. She may not dominate the meta yet, but in the right hands, her flexible [Trigger]-driven core can outlast and outplay even the top-tier decks of OP13.

Now, trust in Bonney’s fiery determination, and prove that the future of Yellow aggression belongs to the next generation’s fearless captain — OP13-100-jewelry-bonney!

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