Table of Contents
Heya everyone, welcome to the OPTCG Ranked Meta Report! In this article, we'll review the top-performing decks on OPBounty's ranked ladder over the past week (Week 2 of OP07.5). We'll analyze the top-performing decks, their effectiveness against various matchups, and the key cards players are utilizing.
The bans for ST10-001-trafalgar-law and OP03-098-enies-lobby have not officially gone effective, yet, however, we've had two week of games on the ranked SIM with those two cards banned. So we'll get to understand how the meta developed on the SIM without Leader ST10-001-trafalgar-law and OP03-098-enies-lobby in the meta. Players identified the "good decks" on the first week of OP07.5, and on the second week they've been tweaking with some of the lists, trying to land on the best build possible for the new meta.
The decklists I’ll share have high play and win rates, but they aren't necessarily the ones you should play. Your choice should depend on your preference, locals, and the shifting meta. I’ll highlight the different cards that players on the ladder are using. I'll also share matchup data, but please keep in mind that I can't filter through 'rank,' so these data might not be accurate. Take it with a pinch of salt.
Top-Played Decks
I want to note that after ST10-001-trafalgar-law and OP07-079-rob-lucci got hit with the bans, there aren't one or two decks hogging most of the games as we usually see. The games played for the top 5 decks are pretty close to one another, unlike in OP07 where ST10-001-trafalgar-law and OP07-079-rob-lucci were on another level compared to the other decks.
Green Bonney
We saw Green Bonney performing the best on the ranked ladder last week after the RP Law ban, and it continued its great performance, as more players picked the deck up. It was a matter of time before Green Bonney took over the meta, becoming the most-played deck, overtaking Vinsmoke Reiju and Black Yellow Luffy. The deck has 9301 and still maintains a high win rate of 56.3%.
Green Bonney had a rough time against RP Law's ability to remove key Characters like OP07-021-urouge and OP01-051-eustasscaptainkid-701, and with it out of the meta, Green Bonney is the deck to pick up for tournaments. Players have to keep Bonney in mind when choosing the deck to take for tournaments.
The Green Bonney deck excels at stalling the game using the Leader's rest effect, slowing down opponent aggression, and buying time to set up your strategy. The strategy revolves around the Fortress game plan, where you protect your leader by setting up OP01-051-eustasscaptainkid-701 and protecting him with blockers. This makes it exceptionally difficult for opponents to go through while giving you the time to gradually set up attacks that bleed them out of Counter resources.
OP06-035-hody-jones is the main aggressor, joining the field and immediately resting two of the opponent's Characters and creating an aggressive 8,000 Power attack. OP06-118-roronoa-zoro can be an alternative win condition, where the triple attack can destroy the opponent in one turn. Some decks don't have reliable tools to deal with him on the spot, so he shines in those matchups.
The list I shared had the highest games played this past week, with a solid win rate. However, many lists are including more copies of Roronoa Zoro, some even going for 4 copies!
Green Bonney has one of the best matchup tables, beating most of the popular decks in the meta. It mainly struggles against Black Rob Lucci.
Good Against: Yellow Enel, Black Yellow Luffy, Blue Purple Reiju, Purple Luffy.
Bad Against: Black Rob Lucci, Blue Nami.
Tech Cards
All Green Bonney lists are running the same cards. The lists only differ in the number of copies of certain cards.
Last week I mentioned that only 1 list is running OP01-054-xdrake and OP04-119-donquixote-rosinante. This week more lists have added those two cards, and it seems to be working well for them.
- Since you're resting a Character with Leader effect, OP01-054-xdrake could come in handy to KO a 4-cost Character.
- OP04-119-donquixote-rosinante is a late-game Character that lets you cheat out a 5-cost Green Character and protects your field from KO effects.
Black Yellow Luffy
Black Yellow Luffy remains in second place in games played, having 8915 games this past week. Although BY Luffy's 47.7% is low compared to the other top-played decks, the deck has been crushing the tournament scene, proving that it's one of the most difficult decks to pilot correctly.
This deck wants to drop to 0 Life cards and start activating Leader effect to cheat out the Adult brothers on the field. Gecko Moria is a crucial part of Black Yellow Luffy's game plan, as you'll often need to cheat out the kid brothers from the Trash and develop multiple Characters per turn to threaten more aggression.
The usual list I share has OP02-117-ice-age for the cost-reduction synergy with OP07-109-monkeydluffy. However, this time around, this list with 10c OP02-121-kuzan and EB01-051-finger-pistol showed on the stats, having more than 700 games played and around 52% win rate. This list is geared toward more board control options to slow down the opponent's aggression and remove key cards, it cuts out Ice Age and Double Ace.
Here is the usual list:
Black Yellow Luffy is a great choice in tournaments because it crushes the Black Rob Lucci matchup by continuously playing OP04-083-sabo and shutting down their KO effects.
Good Against: Yellow Katakuri, Black Rob Lucci, Black Gecko Moria, Blue Purple Reiju.
Bad Against: Green Bonney, Yellow Enel, Blue Doffy.
Tech Cards
- The OP02-117-ice-age inclusion synergizes with OP07-109-monkeydluffy, letting KO targets that are up to 9-cost. So cards like OP06-086-gecko-moria, OP06-118-roronoa-zoro, and OP04-112-yamato can be KO'd with OP07-109-monkeydluffy.
- OP03-121-thunder-bolt KO's a 5-cost or less character and synergizes with Black Yellow Luffy's strategy by putting it closer to 0 Life cards.
- OP06-093-perona isn't a popular choice, but the reasoning behind adding her is to force players into trashing a card from their hand, cutting down on their resources.
Blue Purple Vinsmoke Reiju
The main reason we weren't seeing much of OP06-042-vinsmoke-reiju in the meta was due to ST10-001-trafalgar-law ability to return Don, completely shutting down the OP06-042-vinsmoke-reiju player's game plan. The first week on the SIM after the ST10-001-trafalgar-law ban, OP06-042-vinsmoke-reiju skyrocketed in play rate, going from 8th most-played deck first place! However, after the first week, the frenzy slowly faded, and the deck dropped to third place in terms of gameplay. OP06-042-vinsmoke-reiju has 8509 games played and a 50.3% win rate.
This deck relies on low-cost Vinsmoke Characters to cheat out their higher-cost versions. This enables a powerful field development but you'll have to return Don, slowing down your upcoming turns. Returning Don activates your Leader effect to draw a card, basically having a draw engine to keep the pressure going.
OP07-072-porche has given the archetype the ability to adopt a more aggressive game plan, especially if you're able to cheat out OP06-061-vinsmoke-ichiji early into the game. Returning 2 Don can keep you equal or below the R/P Law's total Don, giving you a fighting chance against the difficult matchup.
OP06-062-vinsmoke-judge is the strongest play in this deck, allowing you to develop multiple Characters on the field, setting the stage for one powerful turn to potentially close out the game.
Vinsmoke Reiju's matchup table isn't looking too great, Yellow decks like Enel and Katakuri are performing better against Reiju this week, whereas Bonney is crushing the matchup, a deck you'll likely face a lot. Reiju is slightly favored against Black Lucci and Moria, and crushing Blue decks.
Good Against: Black Rob Lucci, Blue Doffy, Blue Nami.
Bad Against: Green Bonney, Black Yellow Luffy, Purple Luffy.
Tech Cards
Alright, so one list with an extremely high win rate, 75%, and 91 games played, is running a completely different list than what we're used to. This list feels it's heavily relying on the aggression OP07-072-porche, cutting out OP06-064-vinsmoke-niji, OP06-062-vinsmoke-judge, and OP06-079-kingdom-of-germa for the other options.
- Four copies of EB01-061-mr2bonkurei-bentham for the Ramp option, which helps you keep up with the opponent's Don after you've deramped.
- Only 1 copy of ST04-006-sasaki, drawing you a card on play/
- Two copies of OP04-056-gum-gum-red-roc, which seems to be an answer for Roronoa Zoro in Green Bonney.
Black Rob Lucci
This past week, Rob Lucci had 7533 games played and a 55.6% win rate on the ranked ladder, one of the highest among all decks. The Rob Lucci has evolved since last week's meta report, as more players are now cutting out OP07-118-sabo since it was mainly run to slow down R/P Law's late-game aggression. However, it seems players are still all over the place with their lists as they continue experimenting with ratios. One card though that most players are including now is OP03-095-soap-sheep, which gives two of the opponent's Characters -2 cost-reduction, making it easier for you to set up the OP05-093-rob-lucci play.
This deck is an excellent choice for control players, having the tools to KO threats before they attack. The deck uses OP05-093-rob-lucci to KO two targets and replays OP05-093-rob-lucci from the trash with cards like EB01-043-spandine and OP06-086-gecko-moria. It has the cost-reduction Power to put targets in range for your removal cards to deal with. The list also includes KO Characters like OP07-118-sabo and EB01-051-finger-pistol to add removal consistency.
Lucci has an amazing matchup table, especially since it's beating Green Bonney and putting up a good fight against Reiju. Black Yellow Luffy is the only tough matchup for Lucci. Other popular decks like Enel and Nami are extremely close matchups.
Good Against: Green Bonney, Blue Doffy, Purple Luffy, Blue Purple Reiju.
Bad Against: Black Yellow Luffy.
Tech Cards
- Multiple lists are running two copies of OP02-096-kuzan, which is a great value card that remains on the field as a cost reducer. Opponents will be forced to find an answer to him immediately.
- OP07-091-monkeydluffy can Trash one of the opponent's Characters with a cost of 2 or less. Since it reads Trash instead of KO, it's a tech for OP04-083-sabo to still remove a threat against matchups like Black Rob Lucci and Black Yellow Luffy.
- EB01-051-finger-pistol is a 4-cost event that KOs a 5-cost or less character, with a powerful trigger effect to KO without spending Don. Trashing the top two cards of your deck helps activate OP07-096-tempest-kick or find combo pieces like OP05-093-rob-lucci, OP05-091-rebecca, or EB01-043-spandine from the trash.
- OP07-085-stussy seems to making some sort of comeback into the Lucci list. She can KO any Character regardless of its cost by sacrificing one of your Characters, perfect to remove a high-cost threat.
Yellow Enel
Yellow Enel remains a powerful deck in OP07 meta, having 6191 games played and a 53.9% win rate on the ranked ladder. The meta shift didn't affect Yellow Enel too much and is still a reliable deck to play in tournaments.
This deck can adopt a slow game plan, keeping the field in check until its high-cost Characters join the battlefield. OP05-102-gedatsu is usually the go-to play for the mid-game control before relying on other control cards like OP07-109-monkeydluffy, EB01-059-kingdom-come, and OP04-112-yamato.
With its ability to gain Life cards through OP05-098-enel, OP04-112-yamato, and OP07-119-portgasdace, it can be tough for opponents to set up a winning turn, eventually running them out of steam.
Blue Nami is an almost unwinnable match for the Enel player since they don't really care about attacking your Leader and will only focus on milling themselves.
Good Against: Blue Doflamingo, BY Luffy, Black Gecko Moria.
Bad Against: Green Bonney, Blue Nami.
Tech Cards
- ST13-008-sabo and OP03-121-thunder-bolt are field control cards that KO mid-game threats to slow down the opponent's pace. ST13-008-sabo is being included in one of the most popular lists played on the ladder.
Blue Nami
If you like playing One Piece with different rules, Blue Nami is the deck for you. You're not looking to control the field or attack the opponent's Leader, instead, the main goal is to survive and mill yourself. Nami changes the game's rules, turning the mill game plan into a win condition. If you fall to 0 cards in your deck, you automatically win the game. This forces the opponent to approach the matchup aggressively, trying to close out the game before you drop to 0 cards in the deck.
The Blue Nami deck holds its spot as the 6th most played deck with 5948 games played and a win rate of 48.9%. The thing with Blue Nami is that it's capable of crushing certain matchups, but has an awful experience against some decks. Who you go up against extremely matters for the Blue Nami players and will dictate your tournament experience.
We don't see major changes in Blue Nami's performance despite the main counter matchup (Red Purple Law) being out of the picture. Vinsmoke Reiju for example had an insane rise in popularity, becoming the most-played deck, whereas Nami remains in its 6th spot. This is mostly because Reiju has a good match against Nami, so although Law is out, Nami still has to deal with all the Reiju players.
Performing with Nami will heavily depend on which decks you go up against. The Blue deck can crush certain matchups, with almost nothing opponents can do to shut down your plan. However, decks that can play multiple Characters in one turn create an aggressive game plan that puts Nami in an awkward spot.
Good Against: Yellow Enel, Green Bonney, BY Luffy.
Bad Against: Blue Doflamingo, Blue Purple Reiju, Purple Luffy.
Black Gecko Moria
Gecko Moria overtook Rob Lucci last week, but that didn't last too long. The archetype fell back to its 7th spot in play rate, having 5749 games played. Black Moria's win rate has also dropped, sitting at 50.3% win rate, barely remaining over the 50% mark.
This deck leverages Leader Gecko Moria's ability to cheat out {Thriller Bark Pirates} characters, each with unique effects contributing to the game plan. OP06-086-gecko-moria is a central part of this deck's game plan, offering value from the Trash and creating opportunities to KO threats.
The majority of the lists now include OP02-099-sakazuki-404 as a powerful mid-game control tool that sticks on the field as a high-power attacker.
Looking at the matchup tables, it's difficult to justify going Black Gecko Moria over Black Rob Lucci. Moria's matchup table isn't looking the best, struggling against multiple popular decks in the new meta. Keep in mind that R/P Law was a good matchup for Moria, so him getting banned doesn't benefit this deck.
Good Against: Purple Luffy, Blue Doffy, Blue Nami.
Bad Against: Yellow Enel, BY Luffy, Black Rob Lucci, Green Bonney.
Tech Cards
- EB01-046-brook is a popular inclusion for its ability to KO a 0-cost Character and remain on the field as a threat when it goes for the attack. OP05-091-rebecca can also play EB01-046-brook from the trash.
- Some lists have OP02-117-ice-age in their list for the low-cost -5 reduction to easily drop a high-cost Character in range for your removal card.
Blue Donquixote Doflamingo
The Blue Doffy deck had 5099 games played and a 49.1% win rate this past week. The deck is still struggling to keep up with the top performers.
This deck uses {The Seven Warlords of the Sea} type Characters as part of its gameplan, capable of cheating out Characters with Leader OP01-060-donquixote-doflamingo and OP07-045-jinbe.
The list has the control tools to keep opponents' aggression under check, using cards like OP07-051-boa-hancock, OP04-056-gum-gum-red-roc, and OP06-058-gravity-blade-raging-tiger.
Blue Doffy doesn't have a great matchup table at all, it's losing to most of the top decks in the meta. On the bright side, it's slightly favored against Green Bonney.
Good Against: BY Luffy, Blue Nami, Purple Luffy.
Bad Against: Yellow Enel, Black Gecko Moria, Black Rob Lucci, Blue Purple Reiju.
Tech Cards
- An alternative win condition that develops two big bodies on the field. OP06-119-sanji can cheat out OP01-070-dracule-mihawk on the field, which in turn OP01-070-dracule-mihawk removes a 7-cost or less threat off the field. This is the strongest play in the deck that should put you ahead on the field.
Yellow Katakuri
Two weeks in a row we see Yellow Katakuri perform well on the ranked ladder. With 4433 games played and a 56.5% win rate, the highest win rate among the top 10 decks. Yellow Katakuri seems to be a powerful underdog in the new OP07 meta.
The Yellow Leader, OP03-099-charlotte-katakuri, pushes heavy attacks with his +1,000 effect and manipulates the Life area, increasing the odds of finding your Trigger cards on the right turns.
ST07-010-charlotte-linlin and OP03-114-charlotte-linlin are the main win conditions for this deck, creating high power threats on the field and offering value through their Life card effects.
The list I shared has a high number of games with a good win rate, opting to cut out OP05-115-two-hundred-million-volts-amaru for OP07-116-blaze-slice, which operates the same, but can be used defensively as well.
With the highest win rate, it makes sense that Katakuri's matchup table has to be good. The deck is only getting bullied by Black Yellow Luffy, but it has a good matchup table overall. It's has a close matchup against the popular Green Bonney and Rob Lucci and is slightly favored against Vinsmoke Reiju, making it a safe choice to bring.
Good Against: Gecko Moria, Yellow Enel, Blue Doffy, Purple Luffy.
Bad Against: BY Luffy.
Tech Cards
- OP05-115-two-hundred-million-volts-amaru is an offensive event, allowing you to rest a blocker and boost your attacker's Power by 3,000, allowing you to attack the opponent's Leader and potentially win the game. It also has a powerful trigger effect, trashing 2 cards from hand and giving you a Life card.
Purple Monkey D. Luffy
Purple Luffy is still in the top 10, although it fell from the 9th spot to Yellow Katakuri. The deck had 3116 games played and a 49.6% win rate, performing decently in the new meta.
This is a ramp deck where Leader OP05-060-monkeydluffy damages himself to gain an Active Don. This accelerates the deck's game plan, letting you play higher-cost Characters a turn earlier than other decks. This list can be aggressive with ST04-012-page-one and ST04-002-ulti going wide on the field. ST10-013-eustasscaptainkid and ST04-003-kaido-400 give your Leader a Power boost, empowering your attacks, and the Power increase sticks on your defensive turn, forcing opponents to attach more Don to threaten an attack.
Not the greatest matchup table, losing to popular decks like Green Bonney, Enel, and Rob Lucci. Its only saving grace is its ability to beat Reiju, but with Reiju dropping in play rate, this will likely affect PLuffy's performance in the meta.
Good Against: Blue Purple Reiju, Blue Nami, Blue Doffy.
Bad Against: Green Bonney, Yellow Enel, Black Rob Lucci, Yellow Katakuri.
Tech Cards
The top lists are cutting out OP05-119-monkeydluffy as a late-game powerful win condition, but it still remains an option to consider. Getting an extra turn sets you up for an attack with OP05-119-monkeydluffy and Leader Luffy, whichy can be enough to win the game.
Hidden Gems
Since Black Luffy is the new in OP07 meta, there are two lists with a positive win rate on the ranked ladder. This deck wants to increase the cost of Characters like ST14-003-sanji and ST14-007-nico-robin to get access to their effects.
One list cuts out OP06-086-gecko-moria entirely, relying on OP07-091-monkeydluffy and OP07-118-sabo for field control.
Closing Word
The ranked stats aren't always definitive metrics to use for the tournament competitive scene, but they give you a general idea of which decks are most popular and the cards people are experimenting with. It's an extra method to help you prepare for regional tournaments.
To start the ladder climb, join TCG Match Making's Discord server. This is it from me, if you want to keep up with my content, consider following me on Twitter!