Table of Contents
Heya everyone, welcome to the OPTCG Ranked Meta Report! In this article, we'll review the top-performing decks on OPBounty's ranked ladder over the past week (Week 5 of OP07). We'll analyze the top-performing decks, their effectiveness against various matchups, and the key cards players are utilizing.
The decklists I’ll share have high play and win rates, but they aren't necessarily the ones you should play. Your choice should depend on your preference and the shifting meta. I’ll highlight the different cards that players on the ladder are using. I'll also share matchup data, but please keep in mind that I can't filter through 'rank,' so these data might not be accurate. Take it with a pinch of salt.
With OPBounty now offering rewards for climbing their ranked ladder and qualifying for their tournament, it's useful to learn what other players are using to make their climb! We’ll use OPBounty’s OP07 stats to showcase how the One Piece online meta is evolving! I'm ordering the decks in terms of play rate.
Top-Played Decks
Red Purple Law
After five weeks of OP07 meta, Black Rob Lucci is no longer the most-played deck on the ranked ladder. Red Purple Law takes over, having 14117 games played this past week. R/P Law isn't only the deck with the most games played, but also has the highest win rate among all decks, maintaining that 54% win rate.
Leader ST10-001-trafalgar-law's effect returns an opponent’s character to their deck while developing one of your own, creating a field advantage and enabling aggressive plays. The downside is falling behind on Don, but cards like ST10-008-shachi-penguin, OP05-067-zoro-juurou, and OP05-074-eustasscaptainkid help mitigate this, ensuring you don’t fall behind. The list runs Power reduction cards like OP06-016-raise-max and OP01-006-otama to put the target in range for Leader Law to remove.
With rush attacker EB01-003-kid-killer, you can create decisive turns where it's difficult for the opponent to defend from if they're low on Life cards.
R/P Law has one of the best matchup tables, crushing popular decks like Green Bonney and Blue Doffy, but what makes R/P Law interesting is its ability to win against any of the other popular decks. Matchups like Yellow Enel, Black Rob Lucci, and B/Y Luffy are pretty close to the 50% mark, so R/P has a fighting chance against the popular lists you'll likely encounter. This makes it a "safe" choice, not having to worry much about polarized matchups.
Good Against: Green Bonney, Blue Doflamingo, Black Perona, Blue Nami, Green Black Perona.
Bad Against: Black Rob Lucci, Black Gecko Moria, Green Yellow Yamato.
Tech Cards
- OP06-009-shuraiya is a popular inclusion in R/P Law decks. He's a blocker that can protect your Leader, but can also be used aggressively since he copies the opponent's Power. He shines the most against Black Yellow Luffy since he matches the 9,000 Power Leader when he goes for the attack.
- OP05-019-fire-fist is a cost-reduction card that can KO a 0-cost Character. This could set you up to remove two Characters off the field in one turn or at least put a 7,000 Power Character in range for Leader to remove. It most comes in handy against Black Rob Lucci matchup, enabling you to remove one of the opponent's Characters with Leader effect and KO a OP05-091-rebecca with OP05-019-fire-fist.
- OP02-013-portgasdace doesn’t gain Rush in this deck but reduces the power of two opponent characters by 3,000, making them easier to remove with Leader Law and vulnerable to your attackers.
- EB01-006-tony-tonychopper reduces a character’s power by 3,000 and can serve as a blocker to protect your leader.
- OP01-013-sanji is a +2,000 Counter card but he's on the list for the Yellow Enel matchup. They typically avoid attacking your Leader, keeping you at 4 Life cards, which allows Gedatsu to KO your 4-cost characters. OP01-013-sanji shuts down their plans with his self-damage, forcing them to change tactics.
Black Rob Lucci
Now falling to second play in terms of games played (13574), Black Rob Lucci still proves a consistent performance in the current meta, having a 52.2% win rate.
This deck is an excellent choice for control players, having the tools to KO threats before they attack. The deck uses OP05-093-rob-lucci to KO two targets and replays OP05-093-rob-lucci from the trash with cards like EB01-043-spandine and OP06-086-gecko-moria. It has the cost-reduction Power to put targets in range for your removal cards to deal with.
The list also includes KO Characters like OP03-080-kaku and OP07-118-sabo to add more consistency to your control game plan. Many of the lists being played include at least two copies of EB01-051-finger-pistol for its KO effect.
More lists are adding OP06-092-brook with the continuous rise of Black Yellow Luffy. OP06-092-brook reads "Trash" a 4-cost Character instead of "KO", which allows you to bypass OP04-083-sabo's KO immunity effect. This card is good against popular decks like B/Y Luffy and Black Rob Lucci.
Good Against: R/P Law, Green Bonney, Blue Dofflamingo, Black Gecko Moria.
Bad Against: BY Luffy, Yellow Enel, Blue Nami.
Tech Cards
- OP02-114-borsalino is a defensive character that can't be KO'd through effects, making it a nuisance in mirror matchups.
- OP07-091-monkeydluffy can Trash one of the opponent's Characters with a cost of 2 or less. Since it reads Trash instead of KO, it's a tech for OP04-083-sabo to still remove a threat against matchups like Black Rob Lucci and Black Yellow Luffy.
- OP03-097-six-king-pistol is a defensive Event to protect your Leader or a key Character.
One list with a solid win rate is going with the {Navy} cards route, adding OP03-089-brannew, OP02-117-ice-age, OP02-114-borsalino, EB01-049-t-bone, and ST06-006-tashigi.
Black Yellow Luffy
Big things happening here. Black Yellow Luffy saw an increase in play this past week, overtaking Green Bonney and Yellow Enel to become the third most-played deck with 7619 games played. We saw B/Y Luffy with a low win rate compared to the other top-played decks, which is mostly due to the difficulty of playing the deck correctly. However, every week, this archetype is seeing an increase in win rate, now sitting at 49%, just shy of hitting the 50% mark.
The low win rate could be due to the difficulty of piloting the deck, as you'll often be at 0 Life cards, trying to create field pressure while ensuring the opponent doesn't get an opportunity to close out the game. Gecko Moria is a crucial part of Black Yellow Luffy's game plan, as you'll often need to cheat out the kid brothers from the Trash and develop multiple Characters per turn to threaten more aggression.
The OP02-117-ice-age inclusion synergizes with OP07-109-monkeydluffy, letting KO targets that are up to 9-cost. So cards like OP06-086-gecko-moria, OP06-118-roronoa-zoro, and OP04-112-yamato can be KO'd with OP07-109-monkeydluffy.
Black Yellow Luffy is a great choice in tournaments due to its ability to crush the Black Rob Lucci matchup by continuously playing OP04-083-sabo and shutting down their KO effects.
Good Against: Black Rob Lucci, Black Gecko Moria, Red Purple Reiju.
Bad Against: Green Bonney, Blue Doflamingo, Yellow Enel, Green Black Perona.
Tech Cards
- OP03-121-thunder-bolt KO's a 5-cost or less character and synergizes with Black Yellow Luffy's strategy by putting it closer to 0 Life cards.
- Don 4 can be awkward most of the time for the Black Yellow Luffy deck and OP02-096-kuzan is a great play as it offers a card draw and can reduce the cost of a Character by 4 when it goes for the attack. This can synergize with OP07-109-monkeydluffy to KO higher cost targets.
- OP02-121-kuzan is a potential play if we're not going for the OP06-086-gecko-moria combo. OP02-121-kuzan can KO a 5-cost on play and puts the opponent's high-cost Character in range for OP07-109-monkeydluffy to KO.
- Some lists are picking up ST13-005-emporioivankov again for its synergy with what the deck is trying to do, and the remains as a blocker to protect your Leader or key Characters later in the game.
- OP06-093-perona isn't a popular choice, but the reasoning behind adding her is to force players into trashing a card from their hand, cutting down on their resources.
Yellow Enel
Yellow Enel falls to the fourth spot in terms of games played, having 7049 games at the time of writing this article. Yellow Enel's win rate is still one of the best, having a 53.7% win rate this past week. The deck is powerful in the meta overall, but it can punish players who don't understand how this matchup goes.
This deck can adopt a slow game plan, keeping the field in check until its high-cost Characters join the battlefield. OP05-102-gedatsu is usually the go-to play for the mid-game control before relying on other control cards like OP07-109-monkeydluffy, EB01-059-kingdom-come, and OP04-112-yamato.
With its ability to gain Life cards through OP05-098-enel, OP04-112-yamato, and OP07-119-portgasdace, it can be tough for opponents to set up a winning turn, eventually running them out of steam.
Looking at Yellow Enel's matchup table this past week, it's extremely great, beating most of the meta decks or having a close matchup. If you're an Enel player, you'll mostly be hoping to dodge the Nami players.
Good Against: Blue Doflamingo, BY Luffy, Black Rob Lucci, Black Gecko Moria.
Bad Against: Green Bonney, Blue Nami.
Tech Cards
- ST13-008-sabo and OP03-121-thunder-bolt are field control cards that KO mid-game threats to slow down the opponent's pace. ST13-008-sabo is being included in one of the most popular lists played on the ladder.
- OP05-116-hino-bird-zap is a popular inclusion in the East's OP08 meta to deal with OP08-074-black-maria. However, it seems some players have been testing it out in the OP07 meta.
Green Bonney
Green Bonney has 6362 games played and still holds a solid win rate at 52.8%. The Green Bonney deck excels at stalling the game using the Leader's rest effect, slowing down opponent aggression, and buying time to set up your strategy.
The strategy is to set up the Fortress game plan, where you protect your leader by setting up OP01-051-eustasscaptainkid-701 and protecting with blockers. This makes it exceptionally difficult for opponents to go through while giving you the time to gradually set up attacks that bleed them out of Counter resources.
OP06-035-hody-jones is the main aggressor, joining the field and immediately resting two of the opponent's Characters and creating an aggressive 8,000 Power attack. OP06-118-roronoa-zoro can be an alternative win condition, where the triple attack can destroy the opponent in one turn. Some decks don't have reliable tools to deal with him on the spot, so he shines in those matchups.
Green Bonney struggling against the top two most-played decks is holding it back from taking over the meta, as it looks great against other matchups.
Good Against: Yellow Enel. BY Luffy, Black Perona.
Bad Against: RP Law, Black Rob Lucci, Blue Nami.
Tech Cards
All lists are running the same cards with small differences in ratios.
Black Gecko Moria
Black Moria's success in tournaments gave the deck a rise in popularity on the ranked SIM, becoming the 6th most-played deck with 4321 games. Three weeks ago, Black Moria wasn't even in the top 10 most-played decks, so the tournament's success had a huge impact on its play rate. With more players picking up the deck, the win rate dropped from 54.2% to 52.5%.
This deck leverages Leader Gecko Moria's ability to cheat out {Thriller Bark Pirates} characters, each with unique effects contributing to the game plan. OP06-086-gecko-moria is a central part of this deck's game plan, offering value from the Trash and creating opportunities to KO threats.
A lot of players have been moving away from the popular Milan list that uses EB01-046-brook to KO Characters, and instead relying on OP02-099-sakazuki-404 as a mid-game control card that remains as an attacker threat.
Tech Cards
- EB01-046-brook can KO a 0-cost Character and remains a threat on the field. He can also be played from trash through Rebecca.
Good Against: R/P Law, Blue Doffy, Black Green Perona.
Bad Against: Yellow Enel, BY Luffy, Black Rob Lucci.
Blue Nami
If you like playing One Piece with different rules, Blue Nami is the deck for you. You're not looking to control the field or attack the opponent's Leader, instead, the main goal is to survive and mill yourself. Nami changes the game's rules, turning the mill game plan into a win condition. If you fall to 0 cards in your deck, you automatically win the game. This forces the opponent to approach the matchup aggressively, trying to close out the game before you drop to 0 cards in the deck.
The Blue Nami deck holds its spot as the 6th most played deck with 4266 games played and a win rate of 48.5%. The thing with Blue Nami is that it's capable of crushing certain matchups, but has an awful experience against some decks. Who you go up against extremely matters for the Blue Nami players and will dictate your tournament experience.
For example, when I'm talking about polarized matchups, Blue Nami has a 20% win rate against Red Purple Law, an almost unwinnable matchup. However, against Yellow Enel, the Blue Nami player has around 80% win rate.
Good Against: Yellow Enel, Green Bonney, BY Luffy, Black Lucci.
Bad Against: RP Law, Black Gecko Moria, Blue Doflamingo, Red Purple Reiju.
Blue Donquixote Doflamingo
It's a rough week for Blue Doffy enjoyers, with the deck falling to 8th spot in terms of popularity (2661 games played) and its win rate dropping from 48.6% to 45.2%. On the bright side, OP08 and the new starter deck will give the archetype a huge boost which will keep it in the meta!
This deck uses {The Seven Warlords of the Sea} type Characters as part of its gameplan, capable of cheating out Characters with Leader OP01-060-donquixote-doflamingo and OP07-045-jinbe.
The list has the control tools to keep opponents' aggression under check, using cards like OP07-051-boa-hancock, OP04-056-gum-gum-red-roc, and OP06-058-gravity-blade-raging-tiger.
Good Against: Green Bonney, BY Luffy, Blue Nami.
Bad Against: Yellow Enel, Black Gecko Moria, Black Rob Lucci, R/P Law.
Tech Cards
- An alternative win condition that develops two big bodies on the field. OP06-119-sanji can cheat out OP01-070-dracule-mihawk on the field, which in turn OP01-070-dracule-mihawk removes a 7-cost or less threat off the field. This is the strongest play in the deck that should put you ahead on the field.
Blue Purple Vinsmoke Reiju
The Blue Purple Reiju deck saw an increase in play this past week, overtaking Black Green Perona and kicking Blue Boa Hancock out of the top 10 most-played decks. R/P Reiju has 2164 games played with a 48% win rate.
This deck relies on low-cost Vinsmoke Characters to cheat out their higher-cost versions. This enables a powerful field development but you'll have to return Don, slowing down your upcoming turns. Returning Don activates your Leader effect to draw a card, basically having a draw engine to keep the pressure going.
OP07-072-porche has given the archetype the ability to adopt a more aggressive game plan, especially if you're able to cheat out OP06-061-vinsmoke-ichiji early into the game. Returning 2 Don can keep you equal or below the R/P Law's total Don, giving you a fighting chance against the difficult matchup.
OP06-062-vinsmoke-judge is the strongest play in this deck, allowing you to develop multiple Characters on the field, setting the stage for one powerful turn to potentially close out the game.
if it wasn't for Red Purple Law, Blue Purple Reiju would probably be one of the strongest decks in the meta
Good Against: Black Rob Lucci, Green Bonney, Blue Nami, Green Black Perona.
Bad Against: RP Law, Yellow Enel, Black Yellow Luffy.
Tech Cards
- P-068-sanji is a Germa +2,000 Counter card.
- Since we're returning Don, we can play OP07-064-sanji for 3 Don to act as a blocker. He's also a +2,000 Counter, the only downside is our search cards can't draw him.
Black Green Perona
Black Perona barely remains in the top 10 most-played decks. This archetype isn't as effective in controlling the field as Black Lucci, but Perona's built-in mechanic to rest a 4-cost proves useful for keeping things in check. Matchup-wise, Perona isn't performing well against the most-played decks and it's currently sitting at a 45.9% win rate over 1757 games.
The new OP07-118-sabo gives the list better late-game control and establishes a big body that can't be ignored. OP07-022-otama, OP01-041-kouzuki-momonosuke, and OP01-055-you-can-be-my-samurai offer that draw engine so you don't run out of resources.
I mentioned that one list is including EB01-016-bingoh as an alternative low-cost KO tool. That list ended up with a 47.7% win rate over 116 games.
Matchup-wise, the archetype is struggling against most of the popular decks in the meta, only really beating Black Yellow Luffy and Blue Doffy.
Good Against: BY Luffy and Blue Doffy.
Bad Against: Black Moria, Black Rob Lucci, RP Law, Yellow Enel.
Tech Cards
- OP06-118-roronoa-zoro is good against slow matchups, setting a threat with his triple attack turn. It's a great inclusion against BY Luffy decks. Usually, players will include 1 copy of OP06-118-roronoa-zoro in the list.
Hidden Gems
There aren't any decks that had an overall high win rate this past week, so I'll share specific decklists with a high win rate.
We see Whitebeard show up in the meta from time to time, the 6,000 Power Leader packs a punch when he does for the attack, and it can be tough to get your attacks through. Combined with OP02-004-edwardnewgate-511, it can be difficult for most decks to set up 8,000 Power+ Characters to threaten a hit on OP02-001-edwardnewgate.
You are self-damaging at the start of your turn, so playing aggressively and closing out games quickly is usually the go-to way to win games. Rush attackers OP02-013-portgasdace[/cared] and [card]ST01-012-monkeydluffy-938 add to that aggressive game plan.
The list has a lot of Events to protect your Leader and buy you more turns to win the game.
Red Yellow Sabo
This is an aggressive deck that makes use of the Leader effect to place a card on the field in the Life area. So Characters that can be played on the field through their Trigger effects like OP06-104-kikunojo are extremely powerful in this deck.
The list runs a couple of {Revolutionary Army} Characters that benefit from the +2,000 Power boost the Leader gives to activate their effects.
This list only includes ST13-010-portgasdace of the kid brothers and cutting out Luffy and Sabo Kdis entirely.
Meme Tier
Zoro & Sanji
The starter 12 Leader isn't getting crushed on the ranked ladder. The list has evolved in OP07 meta, adding cards like OP07-045-jinbe and OP07-040-crocodile, but still struggling to perform.
With the Leader effect, you can create value and aggression at the same time, returning one of your cards on the field to your hand, to either be used as a Counter card or replayed on the field and restanding one of your Characters for a second attack.
Closing Words
The ranked stats aren't always definitive metrics to use for the tournament competitive scene, but they give you a general idea of which decks are most popular and the cards people are experimenting with. It's an extra method to help you prepare for regional tournaments.
To start the ladder climb, join TCG Match Making's Discord server. This is it from me, if you want to keep up with my content, consider following me on Twitter!