One Piece Card Game Meta Tier List (OP10) – Post Ban

Best One Piece Card Game Leaders and decks. A detailed report on the current OP10 meta.

Welcome to our One Piece Card Game Meta Tier List for OP10 - Royal Blood! In this meta report, we will look at the best decks of the One Piece Card Game metagame. We will separate the archetypes into four tiers in order of their relevance, from top to bottom in each tier.

Four cards have been banned, starting from April 1, 2025! Check out the full announcement for more information.

TierDeck
Tier 1Marshal D. Teach 📖
🔴 Shanks 📖
Tier 2🔴🟢 Smoker
🟢 Jewelry Bonney 📖
🔴 Roronoa Zoro 📖
🟣Purple Luffy 📖
⚫🔵 Usopp
Tier 3🟡 Eustass"Captain"Kid 📖
🟢🟡 Trafalgar Law
🟢🟣 Lim
🔴🟣 Monkey.D.Luffy 📖
🟣🔵 Vinsmoke Reiju 📖
🔵 Donquixote Doflamingo 📖
🔴🟡 Belo Betty 📖
Rob Lucci
🟡 Charlotte Katakuri 📖
🟡 Enel 📖
Smoker 📖
🔵 Nami 📖

Tier Explanation

To create this Meta Tier list, I used data from tournaments, online ranked play, and my expertise and opinions of respected players. This tier list will hold meta-staple decks that you'll likely encounter in tournament play and will be updated as the meta changes up.

The decklists shared here have found success in tournament events but can be tweaked depending on meta shifts or players' preferences.

Tier 1: The top performers and most represented decks in the meta. They have good matchups in the current meta and can adapt to different game scenarios. Expect to encounter these decks frequently in tournaments, with players strategizing specifically to counter them.

Tier 2: Popular Meta decks that have solid matchup tables. Tier 2 decks can rival Tier 1 decks in performance, but may have weaknesses and less representation, holding them back from joining Tier 1.

Tier 3: Comprising less popular decks or those experiencing a decline in performance, Tier 3 includes options that may still yield respectable results in tournaments. However, they often struggle against certain prevalent matchups. Additionally, this tier encompasses decks with limited data, making it challenging to accurately assess their placement in higher tiers.

Tier 4: The less popular off-meta decks or have fallen out of the meta. They might still show up in tournament top cuts but are less likely to perform against the top meta decks.

Black Marshall D. Teach

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OP09-081-marshalldteach is a Black Leader that uses control cards to keep the opponent's side of the field under check. However, OP09-081-marshalldteach changes the rules, preventing you from activating On Play effects, so you'll have to build the deck with that in mind. Additionally, you can share those rules with the opponent, disrupting specific turns where they rely on On Play effects in their strategies.

OP09-090-doc-q, EB01-051-finger-pistol, and OP09-098-black-hole are control cards to KO opponent's Characters and prevent them from posing a threat. The list has a couple of cost-reduction cards like OP09-083-van-augur that synergize with your removal cards, enabling you to target higher-cost threats.

OP09-086-jesus-burgess is a key Character in this list, often becoming a win condition if your opponent can't remove it from play. As you put more cards in your Trash, OP09-086-jesus-burgess will gain more Power, becoming a massive threat and a heavy hitter that your opponent can't Counter.

OP09-093-marshalldteach is the strongest late-game play, negating the effects of one of the opponent's Characters and their Leader. He'll also stick on the board as a high-power blocker, preventing one of the opponent's attacks from connecting with your Leader.

Red Shanks

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Leader OP09-001-shanks can slow down the opponent's aggression through his effect, weakening their attacks and stretching out games until your win conditions are in play. OP09-009-bennbeckman and OP08-118-silvers-rayleigh are strong mid-game control options to KO an opponent's Character and help shift the field in your favor.

OP09-004-shanks is this deck's strongest play, lowering the Power of all the opponent's Characters and making it easier for you to Counter their attacks.

Red Green Smoker

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Red Green OP10-001-smoker makes it harder for opponents to KO your {Punk Hazard} and {Navy} type Characters by giving them a +1,000 Power boost during your defensive turn. Additionally, OP10-001-smoker will set up 2 of your Don as Active if you have a 7,000 Power Character in play. This enables you to make more plays in one turn, either putting the extra Don into developing more Characters or going for aggressive attacks, too difficult for opponents to Counter.

This list uses the Fortress strategy, forcing players to find an answer for OP01-051-eustasscaptainkid-701 to get to your Leader.

Green Bonney

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Green OP07-019-jewelry-bonney is one of the strongest choices for a defensive game plan that can be frustrating for opponents trying to aggro you down. Using the Leader effect, you can rest one of the opponent's attackers, shutting it down from posing a threat and saving up Counter resources. This does require you to use up 1 Don to activate, so in a lot of cases, you'll have to keep that in mind when making plays. However, the list has EB01-012-cavendish and OP10-030-smoker which offer additional Don, making it easier for you to bank Don. OP08-023-carrot also plays into the stall strategy, and will force opponents to remove her as early as possible to prevent her from reactivating her effect.

This list has the Fortress strategy with OP01-051-eustasscaptainkid-701 and OP05-030-donquixote-rosinante to shut off opponents from attacking your Leader or rested Characters.

Even though OP06-035-hody-jones is damaging your Leader, the ability to rest two of the opponent's Characters and go for a rush attack can help control the field or remove blockers standing in your way from attacking the opponent's Leader.

ST16-004-shanks is a strong late-game play to help slow down the opponent's aggression, allowing you to KO a rested Character without having to use up your resources to attack it. ST16-004-shanks is perfect if the opponent has a high Power-rested Character, making it easier for you to remove it from play.

Red Roronoa Zoro

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OP01-001-roronoa-zoro's effect gives all your Characters +1,000 Power, increasing their offensive pressure. Your low-cost Character can now go for stronger attacks, forcing more Counter cards from your opponent. This is an aggressive deck that aims to go wide on the field, developing multiple Characters in one turn, thanks to OP08-007-tony-tonychopper.

Your main goal is to win the game as quickly as possible, prioritizing the opponent's Leader and then relying on your Rush attackers like ST21-014-monkeydluffy and OP07-015-monkeyddragon to keep putting threats in play until you can go for the lethal attack.

Purple Luffy

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OP05-060-monkeydluffy sacrificed a Life card to ramp 1 Don, letting you play higher-cost Characters on earlier turns. This plays a massive role in developing win conditions that force your opponent to take a defensive approach.

4-cost cards are the go-to plays on turn 2 if you're going first, so cards like ST18-004-zoro-juurou and EB01-061-mr2bonkurei-bentham fit perfectly. If you're going second, you can play 5-cost cards on turn 2 like OP05-074-eustasscaptainkid and ST18-003-san-gorou. To go wide on the board, ST18-005-luffy-tarou is your best choice, letting you cheat out a 5-cost or less {Straw Hay Crew} type Character.

The late game has OP09-119-monkeydluffy and OP08-069-charlotte-linlin, both having powerful effects that can shift the game in your favor. OP08-069-charlotte-linlin is the best choice to remove one of the opponent's Characters from play and at the same time you'll gain a Life card, forcing opponents to commit more attacks to win the game.

Blue Black Usopp

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Blue Black OP10-042-usopp is the strongest Dressrosa-type deck in OP10 meta. OP10-042-usopp gives your Dressrosa with a cost of 2 or more +1-cost, which can make it harder for some decks to control your field, but also allows you to activate OP10-058-rebecca's effect without having to play it a turn beforehand.

You also don't run out of resources easily thanks to OP10-042-usopp's effect, drawing you a card whenever your opponent removes though an effect or KO's a {Dressrosa} type Character. You will have to have 5 cards or less in your hand for the draw effect to activate.

OP04-096-corrida-coliseum plays an important part throughout the game, allowing you to attack with your Dressrosa Characters on the turn they're played. However, you can't target the opponent's Leader with the Dressrosa Character for the turn,

OP10-095-roronoa-zoro is great for early control, KOing a 4-cost or less Characters. Combined with a cost-reduction card, you can remove a higher threat from the field.

OP10-058-rebecca is one of your strongest plays, developing two other Characters alongside her, setting you up for a powerful upcoming turn.

Yellow Eustass"Captain"Kid

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Yellow OP10-099-eustasscaptainkid works with {Supernova} type Characters, setting them up as Active and giving them the Blocker keyword. This lets you aggressively attack with those Characters and turn them into a defensive wall to protect your Leader from attacks. We want to take advantage of high-power {Supernova} type Characters like OP10-105-cavendish and OP10-112-eustasscaptainkid, making it harder for opponents to get their attacks through and prolonging the game until you can get to your winning turn.

OP10-112-eustasscaptainkid is great for trashing an opponent's Life card, dropping them on resources and making it easier for you to set up a winning attack. OP07-119-portgasdace is there to give you an extra Life card and go for a Rush attack, putting his 10,000 Power to use on the turn he's played.

Green Yellow Trafalgar Law

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OP10-022-trafalgar-law sacrifices his Life cards to play more {Supernovas} type Characters on the field, developing more threats and putting opponents in a tough spot to control the field.

EB01-012-cavendish is your best play early into the game, giving you 2 extra Don to add to your aggressive mid-game strategy. OP01-047-trafalgar-law-753 and OP07-026-jewelry-bonney are other {Supernovas} type Characters to cheat on the field and have defensive effects, to protect your Leader and prolong the game.

On top of that, OP01-051-eustasscaptainkid-701 enables the Fortress strategy, cheating out OP05-030-donquixote-rosinante to protect your Leader or rested Characters.

As for OP10-119-trafalgar-law, he synergizes with your Leader, letting you put a {Supernovas} type Character at the top of your Life Area, which you can later cheat out on the field through your Leader effect or leave it there as an additional defensive layer.

Red Purple Monkey D.Luffy

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This is a ramp deck that uses ST10-002-monkeydluffy, OP05-067-zoro-juurou, and EB01-061-mr2bonkurei-bentham to get extra Don and speed up your strategy. This list has multiple high-cost players for a strong late-game, so you want to get there as early as possible.

Although ST10-002-monkeydluffy has only 3 Life cards, its 6,000 Power makes him a tough Leader for opponents to get their attacks through, especially since you have to commit less Counter cards. ST10-013-eustasscaptainkid gives your Leader +1,000 Power, giving you an extra protection layer on your Leader.

OP09-119-monkeydluffy is one of the strongest plays in this deck, drawing you a card and going for an immediate Rush attack, capable of knocking out a rested Character or targeting the opponent's Leader.

Blue Purple Vinsmoke Reiju

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OP06-042-vinsmoke-reiju synergizes with Vinsmoke Characters, using OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji to play their higher-cost versions from your trash or hand. You are forced to deramp to activate their effects, but this aligns with your game plan, since OP06-042-vinsmoke-reiju will draw you a card, ensuring you gain resources when you return a Don.

OP07-072-porche creates an aggressive early game, letting you play either OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji without having to use your Don, setting up for 2 Characters in one turn.

OP06-062-vinsmoke-judge is your strongest late-game play, letting you play OP06-068-vinsmoke-reiju and OP06-060-vinsmoke-ichiji from your trash, setting the stage for an extremely powerful turn that can put your opponent behind on the field.

Red Yellow Belo Betty

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The Red Yellow aggressive OP05-002-belo-betty trashes 1 {Revolutionary Army} card from your hand to give 3 Characters +3,000 Power boost. So you want to have multiple attackers lined up to take full advantage of her effect, turning even the 2,000 Power OP05-015-belo-betty into an attacker that forces your opponent to use a Counter card. A couple of your Characters require them to be at a specific Power to activate their effects, so boosting their Power with your Leader's effect enables you to get the most out of them.

OP05-004-emporioivankov and OP06-003-emporioivankov let you cheat out a Character, going for a wider field, which plays a key role in your aggressive strategy. OP05-005-karasu can reduce the Power of your opponent's Leader or one of their Characters by 1,000 until the end of the turn. Ideally, you want to use it on the opponent's Leader, and then start going for attacks, making it even harder for them to Counter your Power boosted attacks.

Black Rob Lucci

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Black Rob Lucci is a control deck, aiming to KO opponent's Characters before they get the chance to attack. This weakens the opponent's offensive turn, making it a challenge to pressure your Life cards. OP05-093-rob-lucci is your strongest removal play against multiple characters, allowing you to KO two Characters when you combo him with your cost reduction effects.

Eventually, your opponent will have a rough time trying to build a threatening field, falling behind against your Characters and forced to play defensively to protect their Leader.

Blue Doflamingo

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Blue OP01-060-donquixote-doflamingo is crushing OP10 meta, holding the number one choice among tournament players. It plays aggressively since it can play two Characters in one turn, putting threats for the opponent to deal with.

This deck uses the Leader effect to cheat out a {The Seven Warlords of the Sea} type Character like EB01-023-edward-weevil and OP02-054-gecko-moria from the top of the deck. This effect is developing on the board for less Don, at the same time, you're not using up resources from your hand. On top of that.

This list has ST17-002-trafalgar-law and OP08-047-jozu, which can remove one of the opponent's Characters from the field, weakening their presence and making it tougher for them to slow you down.

Yellow Charlotte Katakuri

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The Yellow Katakuri deck is known for his Trigger effects, making players think twice before targeting the Leader. The leader's effect provides information on the top Life card in your or your opponent's Life Area and lets you keep it or place it at the bottom of the Life Area. This is useful because you get to find your Trigger cards faster, and you could prevent your opponent from getting access to a specific card until later in the game.

Mid-game pressure is pivotal for Katakuri, leveraging the +1000 Power boost to go for heavier Leader attacks before transitioning into late-game plays centered around Big Mom. The inclusion of 10 Charlotte Linlin not only grants an additional life card but also threatens opponents' Life cards, placing them at risk of losing to your attacks.

The late-game strength of 7 and 10 Charlotte Linlin is crucial, enabling you to outvalue opponents and eventually go for that last one-hit wincon.

Yellow Enel

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Yellow OP05-098-enel is an old archetype in the One Piece card game, known for its annoying Leader effect, giving players an extra Life card every time they fall to 0 Life cards. This makes it difficult for opponents to set up the winning turn, and will likely have to change up their strategy to create an explosive turn and overwhelm the Enel player.

The list has control tools like OP08-106-nami, OP07-109-monkeydluffy, and EB01-059-kingdom-come to KO opponents' Characters and weaken their aggression. The plan here is to make sure the opponent doesn't have multiple attackers that can pose enough threat to aggro you down, eventually running them out of steam and allowing you to take over the game.

Late game Characters OP04-112-yamato, OP07-119-portgasdace, and EB02-052-enel shine the most when you're at 1 or 0 Life cards, giving you an extra Life card while helping you maintain control through their effects. OP04-112-yamato can KO one of the opponent's Characters with a cost equal to the total number of Life cards in the game. As for OP07-119-portgasdace, his Rush keyword is useful to attack a rested Character or go for the Leader to take a Life card.

On the other hand, EB02-052-enel gains Rush when he's played on the field, but what makes him a strong addition to this list is his "When Attacking" effect, allowing you to trash a card from your hand to gain a Life card, only if you're at 1 or 0 Life cards. You can reactivate this effect once every turn, giving you an extra defensive Life card to prolong the game.

Black Smoker

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Black OP02-093-smoker is a control deck with a built-in cost reduction effect in its Leader. This list has multiple KO Characters like OP02-098-koby, EB01-046-brook, and ST19-003-tashigi. ST19-003-tashigi can work on her own, having a -4-cost reduction effect, and can trash one of the opponent's Characters with a cost of 0. However, if we're looking to remove higher-cost Characters, then cost-reducers are a crucial part of this deck. Cards like ST06-008-hina and P02-117-ice-age help us put the opponent's Characters in range for our removal cards.

Blue Nami

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Blue OP03-040-nami plays the game differently than other decks, wanting to prolong it for as long as possible as it mills itself. Leader OP03-040-nami changes your win condition from attacking the opponent's Leader to milling your deck until 0 cards are left. You'll automatically win the game once at 0 cards in your deck, so opponents will usually try to aggro you down before you fulfill Leader OP03-040-nami's condition.

The list is packed with cards to protect your leader and to draw or trash cards from your deck, pushing you closer to the 0 cards win condition. This deck requires matchup understanding, knowing what your opponent is capable of, and saving Don for your defensive turns to protect your Life cards.

Sorry
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Trickster or more known by "Sorry" is a competitive CCG player. His passion for card games ignited during his childhood, with favorites such as Yu-Gi-Oh and Pokémon. After playing Hearthstone casually for a couple of years, he decided to take it a step further with Legends of Runeterra, competing in major tournaments and achieving multiple accomplishments. Now, he delights in exploring various card games and mastering them.

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